Circle inside disc area light was drawn in yellow even when not selected.
Lights were being drawn all the time even when they shouldn't be, e.g., in Rendered Display.
Some Rdk commands renamed to Render had not been updated on the toolbar etc.
Light undo was not implemented.
Some edit boxes got stuck at zero.
IOR menu crashed.
Brazil Advanced Material/Brazil Glass opaque alpha check box was not needed - removed.
Texture summary edit boxes had insufficient precision.
Shadow Light black/white points were limited to 1.0.
Sun icon was ugly when grayed out.
Post-effect panel toolbar had no tooltips.
Incorrect alpha values from textures caused inverted colors when using non-grey diffuse materials.
Brazil Advanced textures tiled poorly when using EWA.
Brazil Advanced Environments allowed Brazil Advanced Environments as their own children.
Textures correctly support ray-derivitives when tiled (for anti-aliasing).
Normal map incorrectly showed as a material.
Certain fields incorrectly disabled on Adv. Global Fog environment.
Brazil LaLo environment not marked as internal.
Rare crash in render frame.
Brazil Advanced Global Fog environment had missing ray marcher modes and symmetry default was wrong.
Brazil rendered using the object material when switching back to By Layer.
Brightness, Contrast, Tint etc - did not correctly switch to 2-sided when required.
WCS option was not available for 2D textures.
Under some conditions, the Environment Editor showed up as a blank Textures tab.
Object properties Receive Shadows check box had no effect.
Advanced environment planar override texture did not affect viewport preview.
Brazil Render Settings undo is now an option.
Crash when deleting penultimate Physical Sky Environment.
Preview objects were 10 times too big.
The Preview Properties dialog now allows the user to type in a units setting.
Brazil Shadow Light material custom curve check box was grayed out.
Motion blur settings had several issues which are now fixed.
Light area focus width and radius were not being set to Brazil.
Light radii were being set 2 times too big.
The use_global_ranges parameter was set wrongly.