AlignMeshVertices - Forces mesh vertices within a specified distance to the same location. Use to close small gaps in a mesh.
ApplyMeshUVN - Wraps meshes and points onto a surface based on the surface u- and v-coordinates, above or below a certain length to a single mesh vertex.
CollapseMeshEdge - Collapses a mesh edge to a mesh vertex.
CollapseMeshFace - Collapses a mesh face to a mesh vertex.
CollapseMeshFacesByArea - Collapses faces within a specified range of area.
CollapseMeshFacesByAspectRatio - Collapses faces within a specified aspect ratio.
CollapseMeshFacesByEdgeLength - Collapses a mesh edges
CollapseMeshVertex - Collapses a mesh vertex to another mesh vertex.
CullDegenerateFaces - Deletes faces that have 0 area. If any vertices are orphaned in the process, they are also removed.
DeleteMeshFace - Deletes mesh faces.
DupMeshHoleBoundary - Duplicates the boundary of a hole in a mesh.
ExtractBadMeshFaces - Extracts faces that do not have valid normals.
ExtractConnectedMeshFaces - Extracts faces that are connected to a selected face by defining the break angle between two connected faces.
ExtractDuplicateMeshFaces - Extracts faces that are identical in a single mesh.
ExtractEdges - Makes polylines from mesh edges.
ExtractMeshFaces - Extracts selected mesh faces.
ExtractMeshFacesByArea - Extracts faces within a specified range of area.
ExtractMeshFacesByAspectRatio - Extracts faces within a specified upper and lower aspect ratio. Lets you extract features and split a mesh. The Border option creates a polyline around the selected area.
ExtractMeshFaceDraftAngle - Extracts faces within a specified upper and lower draft angle based on a view. Lets you extract features and split a mesh.
ExtractMeshFacesByEdgeLength - Extracts faces within a specified range of edge length.
ExtractMeshPart - Extracts faces that are bounded by unwelded edges.
FillHole - Fills a closed mesh boundary with triangular mesh faces. Use PatchSingleFace and FillHole to close separate edge loops to bridge between two disconnected edges.
FillHoles - Fills all holes in mesh with triangular mesh faces.
MatchMeshEdge - Matches open edges so they will be watertight based on a tolerance. First the command will try to match vertices, then it will try split edges to make the edges match. No part of the mesh is moved more than the specified tolerance. You can use this command either on the complete mesh or on selected edges.
MeshFromPoints - Creates a mesh from selected points or point cloud.
MeshHeightfield - Creates a mesh based on the color values in a bitmap.
OffsetMesh - Offsets the mesh a specified distance with the option to fill the space between the two surfaces to create a solid.
PatchSingleFace - Patches a mesh hole with a single mesh face. Pick two mesh edges or an edge and a vertex to create a face. Optionally joins that face to the selected edges and vertices.
RebuildMesh - Strips all information from a mesh and returns only the mesh geometry. Use this command to rebuild meshes that are not acting properly.
RebuildMeshNormals - Removes mesh normals then reconstructs the face and vertex normals based on the orientation of the faces.
SplitDisjointMesh - Split meshes that do not touch into separate parts.
SplitMeshEdge - Splits a face edge at a point.
SwapMeshEdge - Swaps the corners of triangles that share the edge.
TriangulateNonPlanarQuads - Splits nonplanar quads into two triangles.
UnWeld - Unwelded vertices are not shared by multiple faces in a mesh. Unweld adds vertices in a mesh based on a break angle so that no face will share a vertex with another.
WeldVertices - Welded vertices are shared by more than one face in a mesh. Combines selected single mesh vertices into a single shared vertex.