CageEdit is a tool that allows deformation of complex geometry using relatively simple controls. Smoothly deforming complex objects is difficult to do using point manipulation of the objects themselves- if the objects are polysurfaces, their control points are not accessible, if they are curves or surfaces they may have more points than can easily be controlled through direct manipulation. CageEdit imposes a more or less simple structure on the controlled objects, including polysurfaces, and allows them to be deformed smoothly and retain their integrity as polysurfaces. Controlling objects can be curves, surfaces or cages.
1. The CageEdit command allows you to create a 'controlling object' or pick an existing object as a controlling object after selecting the objects to be edited. The 'controlling object' can be a cage made separately with the Cage command, or it can be a curve or surface. It can also be a line or plane or a box made within the command to user set degree and point count.
2. The Cage command creates a 3d NURBs cage- that is all. It does not associate any objects with the cage.
3. Options for cage editing:
With these options it is possible for example to use a large cage object to control a small volume within the objects to be edited.
4. Ancillary cagey commands:
At some point ChangeDegree and InsertKnot will become available for control objects.