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+ | =====Overview-===== | ||
+ | Cage tools provide a way to deform objects using another object' | ||
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+ | RegionToEdit option- The region to edit determines the volume of space that will be affected by the cage when it is edited. The default is to edit all of space in the model- that is, the cage will affect its captives equally no matter where they are- in practice this usually means that objects far from the cage will be moved and distorted more than objects close by since the effect goes out radially from the object. There are several options to limit the space that is deformed by the cage- //Local// means that the control object will deform fully any captives inside or on the control object but the effect will decrease smoothly across the uesr defined falloff distance. //Other// allows the user to chose a sphere, box or cylinder within which the effect of the cage will be 100%. The effect will tail off smoothly according to the fall off distance. | ||
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+ | (Images and example files coming) | ||
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