Overview | Get Started | HelloRhinoMobile | Your Project | Simulators | Devices | Profiling | Notes
First, decide whether you will be developing in Windows or on a Mac. This may come down to what you have available, or personal preference, but it is important to remember that there are tradeoffs on both sides. For example, if you choose Windows and you wish to target iOS, you need to have a Mac running Xcode and use Visual Studio Professional Edition. If you choose a Mac as your primary development environment and you wish to target WindowsPhone, you still need to have a Windows PC.
If you wish to use a Mac as your primary development computer, you will have to use Xamarin Studio which targets Android and iOS.
In Windows, you can choose between Xamarin Studio or Visual Studio. If you choose Xamarin Studio in Windows, you can build and deploy to Android and WindowsPhone. Visual Studio users can build and deploy to Android, iOS (over a network with a Mac build box attached), and WindowsPhone.
No matter what you decide, remember that Xamarin Studio writes a standard Visual Studio project file. So, you can open your Solutions and Projects on either platform, with either IDE.
The following presumes you are using Xamarin Studio on Mac and/or Visual Studio in Windows.
Mac OS X step-by-step instructions
If you've completed the steps above, you're ready to build your first app: HelloRhinoMobile.
Windows 8.1 step-by-step instructions
If you've completed the steps above, you're ready to build your first app: HelloRhinoMobile.