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developer:sdksamples:meshtypes [2015/09/14] (current)
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 +====== Mesh Types ======
 +====== C++, .NET ======
 +> **Summary:​** //Discusses the types of meshes found in Rhino.//
 +This question pertains to the **ON_Brep::​GetMeshes()**,​ or **OnBrep.GetMeshes()** in .NET, routine of the SDK. I have found that very adequate meshes can be pulled from this routine when specifying **ON::​render_mesh**,​ or **Ion.mesh_type.render_mesh** in .NET. I noticed that you can also run this routine with an enumeration for an "​analysis mesh", a "​default mesh", a "​preview mesh" or "any mesh".
 +Can anyone please explain the differences between all of these options? If I were to hard code my plug-in to always request the render meshes, would
 +there ever be a condition in which the document'​s breps would not produce them?
 +Here is an overview of the mesh types:
 +  - **ON::​render_mesh** is a mesh for, obviously, rendering. This rendering can be for shaded or rendered display. It can also be used by rendering plug-ins. The quality of these meshes is controlled by the Meshes page in the Document Properties dialog, but can also be overridden on a per-object basis.
 +  - **ON::​analysis_mesh** is used by analysis modes, such as curvature, draft angle, environment map, and zebra.
 +  - **ON::​preview_mesh** is used when you use the Mesh command and poke the preview button - the pipeline needs a way to display preview meshes and this is it.
 +  - **ON::​default** mesh returns ON::​render_mesh if it exists Otherwise it returns ON::​analysis_mesh if it exists.
 +  - **ON::​any_mesh** is only used when we want delete all meshes at one time.
 +Note, render and analysis meshes do not appear automatically. Some command must trigger their creation, whether its just setting viewport for rendered display or running an analysis command. The can also be generated from plug-ins that call SDK functions.
 +{{tag>​Developer cplusplus dotnet}}
developer/sdksamples/meshtypes.txt ยท Last modified: 2015/09/14 (external edit)