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developer:zoorhinoplugin [2015/09/14] (current)
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 +====== Creating Rhino C++ Plug-ins that use the Zoo ======
 +> **Developer:​** //​[[developer:​zoo|Zoo 5.0]]//
 +> **Summary:​** //Discusses how to create Rhino 5.0 plug-ins that can obtain licenses from the Rhino license manager and the Zoo.//
 +
 +===== Overview =====
 +Zoo 5.0 allows 3rd party plug-in developers to add licensing support for their products to the Zoo.
 +
 +The Rhino 5.0 C++ SDK allows developers to write plug-ins for Rhino that use the Rhino license manager and obtain licenses from Zoo servers.
 +
 +
 +===== Requirements =====
 +Rhino C++ plug-ins are MFC dynamic link libraries. Thus, to create a plug-in for Rhino, you will need one of the following development tools:
 +
 +  - Microsoft Visual C++ 2005 (required for Rhino 5.0 32-bit)
 +  - Microsoft Visual C++ 2010 (required for Rhino 5.0 64-bit)
 +  - [[http://​wiki.mcneel.com/​developer/​sdksamples/​rhino5wip|Rhino 5.0 C++ SDK]]
 +
 +Note, the Express Editions of Microsoft Visual Studio will **not** work, as they do not include MFC.
 +
 +Also, all Rhino plug-ins that use the Rhino license manager to access the Zoo must be signed with an Authenticode certificate issued by McNeel Plug-in Security. These certificates are free, but must be requested by each developer. Developers must agree to the //Terms of Use// before a certificate is issued. For more information on plug-in signing, see the following:
 +
 +[[developer:​digital-signatures/​create-request|Digitally Signing Plug-ins]]
 +
 +===== Creating a Rhino C++ Plug-in =====
 +The following are the general steps required to create a Rhino plug-in. ​
 +  - Make sure you have the [[http://​www.rhino3d.com/​nr.htm|Rhino 5.0]] installed.
 +  - Make sure you have the [[http://​wiki.mcneel.com/​developer/​sdksamples/​rhino5wip|Rhino 5.0 C++ SDK]] installed.
 +  - Launch Microsoft Visual Studio 2010.
 +  - Create a new project, in C++, based on the **Rhino 5.0 Plug-in** project template.
 +  - Build your plug-in.
 +  - Launch Rhino and use **PlugInManager** to install your plug-in (to verify that it was built properly).
 +
 +===== Adding Licensing Support to your Plug-in Project =====
 +After you have built and tested your basic plug-in, you can add licensing support as follows:
 +  - Add a new .CPP file to your project.
 +  - In this .CPP file, declare a new class that is derived from **CRhinoLicenseValidator**.
 +  - Override the **CRhinoLicenseValidator::​ProductBuildType** virtual function and return the build type of the license that your product requires.
 +  - Override and implement the **CRhinoLicenseValidator::​ValidateProductKey** virtual function. Rhino will call into this function whenever it needs your plug-in to validate a license that is entered by a user, returned by the Rhino license manager (standalone node), or returned from a Zoo server (network node). For details, see the example Rhino C++ plug-in listed below.
 +  - Create one (and only one) static instance of your object.
 +  - In your plug-in'​s ​ **CRhinoPlugIn::​OnLoadPlugIn ** member, call  **CRhinoPlugIn::​GetLicense** to get a license.
 +  - Build your plug-in.
 +  - [[developer:​digital-signatures/​create-request|Digitally sign your plug-in.]]
 +  - Launch Rhino and test your plug-in. When your plug-in is loaded for the first time, you will be prompted to enter a license.
 +{{:​developer:​licensenotfound.png|}}
 +
 +===== Managing your License =====
 +Rhino plug-ins that use the Rhino license manager appear in the Licenses page of the Options dialog. Here, the user is allowed to view and manage the license.
 +
 +{{:​developer:​licensetools.png|}}
 +
 +===== Rhino Plug-in Sample =====
 +[[https://​github.com/​mcneel/​Zoo5|Sample Rhino 5 C++ plug-in project on GitHub]]
 +
 +\\
 +
 +{{tag>​Developer zoodev}}
  
developer/zoorhinoplugin.txt ยท Last modified: 2015/09/14 (external edit)