This shows you the differences between two versions of the page.
ja:rhino:wishlist [2018/08/29] |
ja:rhino:wishlist [2020/08/14] (current) |
||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Rhino 5.0ご要望リスト ====== | ||
+ | |||
+ | > **Summary: | ||
+ | \\ | ||
+ | Please include your e-mail so that the developers can get back to you for more details. Also, post a small comment on the newsgroup when you add something to this page.</ | ||
+ | |||
+ | Items on this page are being moved to [[https:// | ||
+ | |||
+ | ======Display====== | ||
+ | 1) Set Object Display Mode - select between apply to one or all viewports, add "per layer" option | ||
+ | |||
+ | 2) Add "Keep Verticals Straight" | ||
+ | |||
+ | 3) Ability to hide selected object edges ( ie. to have polysurface display the boundary only ) | ||
+ | |||
+ | [[jaroslawb@gmail.com|Jarek]] | ||
+ | |||
+ | ==== Bitmaps==== | ||
+ | 1) Place background bitmap on a layer. | ||
+ | |||
+ | 2) Multiple bitmaps per view ( on multiple layers). | ||
+ | |||
+ | 3) Rotate Bitmap. | ||
+ | |||
+ | 4) Change cursor crosshair size. | ||
+ | |||
+ | < | ||
+ | |||
+ | ======Rendering====== | ||
+ | ====Lights in Blocks==== | ||
+ | It's unfortunate lights can't be in blocks - I'm working on a street rendering and have to adjust all the streetlights individually. | ||
+ | |||
+ | ====Light-linking==== | ||
+ | would be great, so specific objects (or layers, even better) could be removed from being illuminated by a given light. | ||
+ | |||
+ | ====Advanced OpenGL Realtime Render Preview==== | ||
+ | ...as Showcase and Alias actually do..should be a great thing to improve the [[rhino: | ||
+ | ¥S¥ | ||
+ | |||
+ | ====Camera to Max==== | ||
+ | I will sometimes build cameras in 3dsMax with the same lens length, target and camera coordinates as Rhino cameras, render in MAX and then underlay. works perfectly. So, a wish is that you could export cameras to MAX with the geometry or seperately. (or can you do this?) | ||
+ | |||
+ | |||
+ | ====Optimised wire display of mesh as iso for nurbs. Best for work easily on high density mesh.==== | ||
+ | |||
+ | ====Rhino to Kerkythea==== | ||
+ | I would really like an exporter for Rhino to Kerkythea with material and camera export options and maybe a direct render option! XML is the default Kerkythea format. For info see Kerkythea.net | ||
+ | |||
+ | |||
+ | ====Advanced Mappings: | ||
+ | I would really like to see much more advanced mappings that would allow for some really great renderings. | ||
+ | |||
+ | -Damien | ||
+ | |||
+ | ======Rhino 4 Wishes: | ||
+ | |||
+ | **5** Wish: [[developer: | ||
+ | |||
+ | **6** Wish: Make rhino script a much more integrated part of the program. The command/ | ||
+ | |||
+ | **7** Wish: Naming! Naming in Rhino is so inelegant and difficult. First there is that huge machine-readable name. How is that useful? Why can't objects receive a human readable name upon creation like (again) Maya? This is so much more accessible and would tie into the dynamic creation of objects in scripting much better. | ||
+ | |||
+ | **8** Wish: Go Parametric! Emulate Max and Maya in this regard but keep Rhino' | ||
+ | |||
+ | > **Postscript: | ||
+ | |||
+ | Finally, I think Rhino 4 is not ready to ship. The bugs listed above should be addressed first. They are really glaring when you use the program. | ||
+ | |||
+ | Regards, | ||
+ | |||
+ | Josh Draper | ||
+ | |||
+ | < | ||
+ | |||
+ | ======Wishes====== | ||
+ | **Some Ideas** | ||
+ | |||
+ | **1**. When working with weights, one easily gets lost with the individual point`s values, as there is no way to display them. It would be great to have a shade option which maps CP weights to vertex colors, or to have an analysis mode coloring the surface according to how it is influenced by weight. | ||
+ | |||
+ | **2**. [[rhino: | ||
+ | |||
+ | **3**. A HUD style display for command window, status bar, properties etc. would be great. | ||
+ | |||
+ | **4**. AA-enabled wire rendering for Flamingo/ | ||
+ | |||
+ | **5**. Last but not least I may repeat my wish for the Trackball mouse rotation feature to be revived, it really was a great option for freeform modeling! | ||
+ | |||
+ | Thanks to all for this great program, | ||
+ | |||
+ | Daniel. | ||
+ | |||
+ | - | ||
+ | |||
+ | Daniel Kerbler : dkx1(at)a1(dot)net | ||
+ | |||
+ | |||
+ | |||
+ | ---- | ||
+ | **PDF export** | ||
+ | |||
+ | Would be nice to be able to export drawings to a pdf | ||
+ | |||
+ | [[morten@warpmail.net|Morten E]] | ||
+ | |||
+ | //<color Red> You can print to pdf from the print dialog if you have a pdf writer installed- there are many of these available,</ | ||
+ | |||
+ | //<color Red>some perfectly good ones for free, on the web. I've tried CutePDF, PrimoPdf , pdf995 and PDFCreator . -Pascal%Normal%</ | ||
+ | |||
+ | Printing to PDF is nice, but if you want to export a whole batch of plans, it's a pain: You can script it, but the print dialog asks you for a filename every time. Exporting PDF like DXF or dwg would be much nicer in this respect..... - fabian | ||
+ | |||
+ | Printing or exporting to 3D pdf that everyone with the latest version can look at would be great for client presentations where you n realtime can view and change sectional cuts for example. -cemw | ||
+ | |||
+ | |||
+ | ---- | ||
+ | **wish for MAXWELL .mxs export or save as function** | ||
+ | |||
+ | Hopefully Rhino 4 will be able to export directly to maxwell including materials, cameras and other scene data | ||
+ | |||
+ | And also Landscaping tools to easily create landscapes in Rhino would be nice. | ||
+ | |||
+ | |||
+ | [[morten@warpmail.net|Morten E]] | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | **WISHES: Multiside Surface Match and Splitting** | ||
+ | |||
+ | Hi, here are two wishes: | ||
+ | |||
+ | * multi side surface match (like MatchSrf command with option for 1-, 2-, 3- or 4- side surface matching with at least G2 continuity). | ||
+ | * auto extending splitting curves and surfaces. | ||
+ | |||
+ | Bye, | ||
+ | |||
+ | [[klemen.tavcar@seaway.si|Klemen Tavcar]] | ||
+ | |||
+ | --- | ||
+ | 'Wish! | ||
+ | |||
+ | to be able to enable history for sweep as well!!! | ||
+ | |||
+ | |||
+ | **' | ||
+ | |||
+ | How hard can it be to add texturing in general... How can you be satisfied with just coloring... It seems like a copout to have to export into another tool, perform the texturing there, and then bring it back... Just add the facility or ask the community to create a host of free pluggins that do it... | ||
+ | |||
+ | [[wilf.lalonde@sympatico.ca|Wilf LaLonde]] | ||
+ | |||
+ | --- | ||
+ | **Splop array** | ||
+ | |||
+ | I am sure there is a huge group of young architects (including me) wishing for a “splop-array” command. | ||
+ | |||
+ | The purpose would be to populate a freeform “global” surface with a local component (of any complex shape) which splop`ed on the global surface would gradually change according to the curvature of the global surface, but remaining a valid solid and connecting to it’s neighbors in order to easily create a valid solid for the entire geometry. | ||
+ | |||
+ | The command should be able to array a splop by an increment of the U and V parameters of any [[rhino: | ||
+ | |||
+ | A tool like this would make very advanced and complicated generative software like Bentley' | ||
+ | |||
+ | Thanks for reading! | ||
+ | |||
+ | [[mail@jesperbork.com|Jesper Bork]] | ||
+ | |||
+ | --- | ||
+ | **Ok, my wish is: " | ||
+ | |||
+ | Some softwares have an option to protect the files by password. I am designer for jewellry industry and most of times the industries do not have their own prototype machine to develop models. So we have to send our STL files to our suppliers in a lot of places wich means sometimes running risk to have our projects sabotaged. I´d like to have a chance to protect my customers files(projects). What about a self-destruction file or a file could be opened by once? I know you guys have thought of it before I did. Please give us a chance!!! | ||
+ | |||
+ | Leandro Portela(greetings from Brazil!!!) - < | ||
+ | |||
+ | |||
+ | **wish: improving the command " | ||
+ | |||
+ | I would like to space objects onto a surface with a fix distance. At this moment the command just allows you to give a number - not a distance. Is it possible to add something like this? | ||
+ | |||
+ | < | ||
+ | |||
+ | ---- | ||
+ | **Scetching with brusches and movies as mappings** | ||
+ | |||
+ | Dear Rhino Team, thanks for the great event in London!!! | ||
+ | |||
+ | 1. can you incorporate a way to sketch in rhino, maybe on the page layout. Maybe something like a pencil and a few brushes to make notes and design changes by sketching on the screen. Something like a sheet that you can just pull over the 3d quickly and then just take a quick brush to sketch over it as if you are using sketch paper over a printout, just without printing. | ||
+ | |||
+ | 2. Is it possible map movie or quicktime files onto objects and display the moving image in shaded mode. I know rhino doesnt know about time in 3d models, but the rhino viewport is becoming very nice for real time design presentations. | ||
+ | |||
+ | We imagine to be able to show moving images as maps in our realtime presentations, | ||
+ | |||
+ | |||
+ | < | ||
+ | |||
+ | |||
+ | ---- | ||
+ | **Ability to modify sweeps and lofts // | ||
+ | |||
+ | After a loft or sweep, the ability to grab points on the original rail(s) and adjust the shape of the loft/sweep. Some poly modelers feature this. | ||
+ | |||
+ | (Sample done with Hexagon) | ||
+ | [[nate@nateowens.com|Nate Owens]] http:// | ||
+ | |||
+ | ---- | ||
+ | **WISH to GET " | ||
+ | |||
+ | There used to be " | ||
+ | |||
+ | [[yo2012@gmail.com|Yo Oshima]] | ||
+ | |||
+ | <color red> | ||
+ | |||
+ | <color red>In the meantime you can assign this to a button of you own; | ||
+ | |||
+ | <color red>' | ||
+ | |||
+ | Dim strObj: | ||
+ | Dim strActiveLayer: | ||
+ | | ||
+ | |||
+ | Eric me(at)cemw(dot)net | ||
+ | |||
+ | |||
+ | ** I Second that!!! ** | ||
+ | |||
+ | The old DETATCHED Layer window was far better. One-click " | ||
+ | |||
+ | " | ||
+ | |||
+ | ---- | ||
+ | **WISH to "SCALE THROUGH LENGTH" | ||
+ | |||
+ | First select objects to be scaled, then select origin point, then select first reference length using an edge or curve (or enter a numerical value), then select the second reference length using an edge or curve (or enter a numerical value)... The output object is uniformly scaled based on the difference of the two input lengths... | ||
+ | |||
+ | |||
+ | [[jonah_barnett@bobbitrim.com|jonah barnett]] | ||
+ | |||
+ | |||
+ | ---- | ||
+ | ** WISH to render the ZBuffer** | ||
+ | |||
+ | I wish the Zbuffer could be rendered, or at the least could be a second alpha channel in a render. Also I would like a simple on/off icon similar to x-ray, ghost, etc. This is great tool for developing heightfield surfaces, and also for creating precision alphas to use in external 2D/3D apps. thanks... | ||
+ | |||
+ | [[jonah_barnett@bobbitrim.com|jonah barnett]] | ||
+ | |||
+ | |||
+ | ---- | ||
+ | **WISH for n-gon support on polygonal mesh** | ||
+ | |||
+ | I wish Rhino could both import a poly mesh with planar n-gons, and also have option to create n-gons for coplanar faces when exporting a mesh. Also, Rhino needs a "merge coplanar faces" tool for meshes. thanks... | ||
+ | |||
+ | [[jonah_barnett@bobbitrim.com|jonah barnett]] | ||
+ | |||
+ | |||
+ | ---- | ||
+ | **WISH for camera production frame** | ||
+ | |||
+ | would be very nice if we could have an onscreen frame that shows the rendering area, with a " | ||
+ | |||
+ | [[jonah_barnett@bobbitrim.com|jonah barnett]] | ||
+ | |||
+ | |||
+ | ---- | ||
+ | =====Wish===== | ||
+ | |||
+ | Exporting of individual toolbars. | ||
+ | |||
+ | Thanks. | ||
+ | |||
+ | [[dimstogios@gmail.com|Dimosthenis Stogios]] | ||
+ | |||
+ | ---- | ||
+ | **wish for multiple levels of cage editing** | ||
+ | |||
+ | It would be great if we could use multiple levels of cage-editing to deform an object. For example, first create a high-res cage to deform an object, then create a low-res cage to control the high-res cage. So we could freely deform the object on mulptiple levels of larger or smaller details. | ||
+ | |||
+ | [[jonah_barnett@bobbitrim.com|jonah barnett]] | ||
+ | |||
+ | |||
+ | ---- | ||
+ | =====Wish===== | ||
+ | |||
+ | Option so that the hidden part of the clipping plane appears ghosted instead. | ||
+ | |||
+ | Thanks | ||
+ | |||
+ | [[dimstogios@gmail.com|Dimosthenis Stogios]] | ||
+ | |||
+ | |||
+ | ---- | ||
+ | **wish for projecting objects to surface...** | ||
+ | |||
+ | the new morphing tools are amazing to work with, but i have a couple of suggestions... | ||
+ | |||
+ | 1. Could you add the option to maintain draft angles relative to the Cplane when morphing to a target surface? Using splop for example, it would function like " | ||
+ | |||
+ | 2. Could the object be projected across the seams of a closed target surface without splittng? | ||
+ | |||
+ | 3. Could it be projected across the seams of a polysurface without splitting? | ||
+ | |||
+ | [[jonah_barnett@bobbitrim.com|jonah barnett]] | ||
+ | |||
+ | |||
+ | ---- | ||
+ | **wishes for heightfield...** | ||
+ | |||
+ | i have been using R4's Flow Along Surface tool combined with heightfield surfaces and the results are amazing, but i think it would be better if we could... | ||
+ | |||
+ | 1. create heightfield directly to existing target surface | ||
+ | |||
+ | 2. add option to maintain tangency of the original target surface (maybe using a radial falloff) | ||
+ | |||
+ | 3. add option to maintain tangency along any trimmed edges (again using radial falloff) | ||
+ | |||
+ | 4. apply heightfield directly to target surface within a polysurface and maintain tangency along joined surfaces edges | ||
+ | |||
+ | 5. while creating heightfield, | ||
+ | |||
+ | thanks, | ||
+ | |||
+ | [[jonah_barnett@bobbitrim.com|jonah barnett]] | ||
+ | |||
+ | |||
+ | |||
+ | ---- | ||
+ | **Wishes for point selections** | ||
+ | |||
+ | 1) select 4 points by selecting the quad area between them | ||
+ | |||
+ | 2) select 2 points by selecting the span between them | ||
+ | |||
+ | 3) select all points which are between currently selected points | ||
+ | |||
+ | 4) ability to " | ||
+ | |||
+ | of neighboring points | ||
+ | |||
+ | 5) soft selection of points - like subd modeling programs use to control the influence of a selection with a controllable radial falloff and | ||
+ | |||
+ | hardness. usually the influence is displayed as a color gradient across the points | ||
+ | |||
+ | thanks, | ||
+ | |||
+ | [[jonah_barnett@bobbitrim.com|jonah barnett]] | ||
+ | |||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | I wish.... | ||
+ | |||
+ | ---- | ||
+ | 1. That blocks could be edited and updated with more ease. The ability to edit a block isolated or with the rest of the model faded in the background while editing the block would be great. | ||
+ | |||
+ | 2. Your interface is nice, but some tweaking and adjusting would be great. I recently discovered Luxology Modo 202 which has an incredibly nice interface. The icons in Rhino are super easy to identify and understand, but a little finesse of the general interface would be top dollar. | ||
+ | |||
+ | 3. Better/easy meshing display options. | ||
+ | |||
+ | 4. Still hoping for Mac compatibility. | ||
+ | |||
+ | <color red>We now have a scripted version of an in place block editor for V4- see the [[labs: | ||
+ | |||
+ | |||
+ | |||
+ | [[morten@warpmail.net|M. Engel]] | ||
+ | |||
+ | |||
+ | |||
+ | =====Wishes===== | ||
+ | |||
+ | |||
+ | When picking points for a line using " | ||
+ | |||
+ | + Ability to snap only to visible surfaces. | ||
+ | |||
+ | [[dimstogios@gmail.com|Dimosthenis Stogios]] | ||
+ | |||
+ | |||
+ | |||
+ | =====Desirable Features: | ||
+ | |||
+ | First I want to say that I love to work with Rhino. I appreciate it’s power combined with it’s easy and comfortable handling. That’s why I’d like to help to make it even better! So in progress of working I came across some points which could be improved or added. I didn’t find a section about the newest planned updates and I don’t know all about this extensive software so If there are points which are already fulfilled or have been mentioned already by other users (probably you have heard one or the other idea a thousand time before ;-) then please excuse my ignorance :-$. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | * Selection (Tools): | ||
+ | * Lasso/ | ||
+ | * Add-to-selection-Button - so you can make selection of many spread objects without the need to always hold the shift key | ||
+ | * Fillet Edge: | ||
+ | * Champfer-Edge-Option - would be nice so you can choose between a blending fillet or a sharp cut edge and a “plain” blending | ||
+ | |||
+ | <color Red> //V4 has ChamferEdge, | ||
+ | |||
+ | * All-Option – like the “select segment” in the blend-surface-command. This would it make way easier and faster to select edges which belong together but were cut before (e.g. polar symmetrical objects). | ||
+ | |||
+ | <color Red>// V4 has chain selection of edges and curves- use the Chain command when prompted for these. -Pascal%normal%//</ | ||
+ | |||
+ | * chain function/ | ||
+ | * Variable fillet radii: after selection of edges to be filleted is completed, one can then select any points on these edges and define any radius seperatly for each single point one selects | ||
+ | |||
+ | <color Red> //V4's FilletEdge allows this. -Pascal%Normal%//</ | ||
+ | |||
+ | * Blending Surface: | ||
+ | * Preview Button – so one can see the whole surface and only the “path-lines”. | ||
+ | |||
+ | <color Red> //V4's BlendSrf allows this. -Pascal%Normal%//</ | ||
+ | |||
+ | * Split: | ||
+ | * Option to split all selected objects with itself – e.g. for curves: if you had selected 4 lines arranged like a sharp (?), and chose this option, then you would get instantaneously 12 pieces. (to get the same result with current tools you would have to split the 2 parallel lines with the other 2 crossing lines and then you would have to (?) the remaining lines get split by the already cut lines – in comparison, quite a lot of work…) | ||
+ | * Unsplit function analog to the „untrim“ command | ||
+ | * Revolve: | ||
+ | * Option to revolve around a curve | ||
+ | * Curve: | ||
+ | * Bisectoral curve option – meant similar to the “bisectoral line”-command. At least for 2d-curves would be useful – for 3d-curves would be magnificent. E.g. one have 2 intersecting arcs and with this command one could get a curve that lays in the middle of those arcs. For more complicate curves and combination this command would impossible or senseless but then it would usually be obsolete anyway. | ||
+ | |||
+ | <color Red> //V4s MeanCurve allows this, if I understand the wish. -Pascal//</ | ||
+ | |||
+ | * Trim: | ||
+ | * Capped/ | ||
+ | Stanley Lechtzin, Professor, Tyler School of Art also wants this feature. | ||
+ | |||
+ | <color Red> //I am not 100% sure I understand the wish but the [[rhino: | ||
+ | |||
+ | <color Blue> //I think what user are looking for is a "Keep Solid" option to Trim for trimming a closed polysurface.-Max//</ | ||
+ | |||
+ | * Duplicate Edge: | ||
+ | * Duplicate Subedge Option – it would be useful and comfortable if one could select an edge and then specify the wanted fraction of it e.g. by setting an start point and end point on that edge (this is NOT similar to the extract-subcurve-command in the bonus tools (which is an 2d-analogon of the extract-surface-command)! The wanted option would allow to create a originally new curve(length) and not merely extract a contained subcurve that was contained and there because of a cutting and/or joining.). | ||
+ | |||
+ | <color Red> For now, use a macro: ! DupEdge Pause Sellast SubCrv -Pascal</ | ||
+ | |||
+ | * All-Option – like the “select segment” in the blend-surface-command. This would it make way easier and faster to select edges which belong together but were cut before (e.g. polar symmetrical objects). | ||
+ | |||
+ | <color Red> Perhaps DupfaceBorder will help -Pascal</ | ||
+ | |||
+ | * chain function/ | ||
+ | * Middle mouse popup menu (Most-recently-used-commands popup menu): | ||
+ | * Option for alphabetical order – I myself find it often more useful if that list is not ordered by the “chronological sequence” but if the most recently used commands are alphabetically ordered. So it would be nice, if there is a radio-checkbox so one can choose the personal preference. | ||
+ | * It would make big sense to have an option that the commands which are listed in the “never repeat this commands”-box (Rhino options --> General) don’t appear in the most-recently-used-commands-list (because if you don’t want these commands to be repeated, then you usually don’t want/need them in the most-recently-used-commands-list [viewport commands, option commands etc.]) or there should be an additional box were one can enter commands supposed to be obsolete for most-recently-used-commands-list. | ||
+ | * Context menu (Right mouse button menu): | ||
+ | * Editable – making the context menu editable like the tool bars or at least the possibility to add some own commands would make that popup menu quiet powerful (it would be a good add-on to the command list for the middle mouse popup menu, which’s list then would not be so big/long) | ||
+ | |||
+ | <color Red> //In V4 the context menus are editable. There are three of them- see Options > Context Menu -Pascal//</ | ||
+ | |||
+ | * offset edge: | ||
+ | * offset an edge orthogonal to the viewport plane – for nonorthographic views | ||
+ | |||
+ | <color Red> //For now, use a macro: ! //Cplane //View Offset Pause Pause CPlane Previous -Pascal//</ | ||
+ | |||
+ | * Mirror: | ||
+ | * use surface/ | ||
+ | |||
+ | <color Red> //V4 allows setting a 3point mirror plane, which should help. -Pascal//</ | ||
+ | |||
+ | * Layer: | ||
+ | * Sublayer: Possibility to create Sublayers like Subdirectories/ | ||
+ | |||
+ | <color Red> //V4's layer control allows this. -Pascal%Normal%//</ | ||
+ | |||
+ | * List: of Objects, Groups etc. on the layers | ||
+ | * Copy / object properties: | ||
+ | * copy object render-properties (color, reflection, textures, bump-maps etc.) from object to another object | ||
+ | <color Red> //Use the Match button in the properties doalog- is that what you mean? -Pascal//</ | ||
+ | |||
+ | * Extrude | ||
+ | * additional option: extrude FROM point; would complement the extrude tools – often it is better to have the possibility to extrude from a point instead to a point, e.g. if one tries to bevel surfaces on a sphere especially if u have only the outer measurements of an object. | ||
+ | * Move: | ||
+ | * move along curve (free (default), distance (certain length along the chosen curve), to point/knot (on the chosen curve)) | ||
+ | * Group: | ||
+ | * Group-Manager-Tool: | ||
+ | * Instead or additionaly to highlighting listed objects, a preview window to show a certain group would be helpful. | ||
+ | * before assigning a name to a group it should be checked if that new name is already in use – unlike the current state, this way existing groups can’t get overwritten. | ||
+ | * copy layer (option: with or without objects; with or without Layer state, with or without Layer Properties) | ||
+ | * extract a whole group at once - remaining their group bonding - out of the parent group just as one can add and remove multiple single objects. The problem at the moment is, if you have several groups nested in each other then you have to ungroup/ | ||
+ | * it would be a nice-to-have if one could use a space in group names | ||
+ | <color Red> //You can use a space but you must surround names with spaces with " | ||
+ | |||
+ | * scale: | ||
+ | * variable scale/ | ||
+ | * tangent-functions: | ||
+ | |||
+ | <color Red>// | ||
+ | |||
+ | * Inconsistencies: | ||
+ | * Why can I undo Layer (properties) changes but nut REdo it? E.g. I can move an object to another layer and can undo this using the undo-command but I can’t undo the undo using Redo, like it is possible with other commands. The same issue comes up when e.g. changing the layer properties such as color, name etc… | ||
+ | * Line/Curve: | ||
+ | * Merge: would be helpful to have a command that merges lines/ | ||
+ | |||
+ | <color Red> Simplifycrv may help here. -Pascal</ | ||
+ | |||
+ | * Curve: | ||
+ | * Command to “Convert kink into knot” | ||
+ | * Import: | ||
+ | * Option to import multiple files/ | ||
+ | |||
+ | have some more suggestions, | ||
+ | |||
+ | |||
+ | [[Hypernaut@Renderosity.com|Heinz Nachtigall]] | ||
+ | |||
+ | |||
+ | |||
+ | =====Wishes===== | ||
+ | |||
+ | |||
+ | I wish there was a key to lock the mouse position, because sometimes when I am about to press the mouse button to define a point the mouse moves slightly. | ||
+ | |||
+ | + Groupping of edit/ | ||
+ | + Sometimes I want to edit an object which is surrounded by many others. At those times it would be useful to have a function that freezes/ | ||
+ | |||
+ | <color Red> Use the Invert Hide or Invert Lock buttons in the Visibility toolbar -Pascal%Normal%</ | ||
+ | |||
+ | [[dimstogios@mycosmos.gr|Dimosthenis Stogios]] | ||
+ | |||
+ | |||
+ | =====aditions===== | ||
+ | |||
+ | 1. It would be great to have more control over the camera. And creation of scenes. | ||
+ | |||
+ | 2. Rhino for Mac OS X or at least MAC/WINTEL suport | ||
+ | |||
+ | 3. Support for import of blocks from e.g. Auto Cad | ||
+ | |||
+ | 3. Better Render Plug-in support, and more render options. | ||
+ | |||
+ | 4. Better control over dimension formating and editing / overiding text attributes etc. | ||
+ | |||
+ | 5. More stable and precise ' | ||
+ | |||
+ | |||
+ | Thanks for the best best 3d model tools on the market. | ||
+ | |||
+ | [[morten@warpmail.net|M. Engel]] | ||
+ | |||
+ | |||
+ | |||
+ | **RHINO INTERFACE** | ||
+ | |||
+ | ---- | ||
+ | |||
+ | This is a list of features from Rhino2.0 which I am missing ever since V3 came out, | ||
+ | |||
+ | and it would great to see them back in the final release of V4! | ||
+ | |||
+ | 1.the essential feature Trackball-mouse-rotation is missing; it offers the most degrees of freedom when rotating, allowing closer interaction with the scene. | ||
+ | |||
+ | 2.in V2 it was possible to define a falloff for [[rhino: | ||
+ | |||
+ | <color Red> V4's Advanced settings in Options> | ||
+ | |||
+ | 3.another feature once available in V2 was the Z-buffer command for exporting depth.An irreplaceable tool for compositing OGL-captured footage from Rhino. | ||
+ | |||
+ | <color Red> V4's ShowZBuffer allows this. -Pascal%Normal%</ | ||
+ | |||
+ | V4-wishes: | ||
+ | |||
+ | -The linetypes in V4.0 do only affect lines & curves when displayed in a [[rhino: | ||
+ | -When using a spacemouse, the possibility of not only manipulating the camera, but also objects, would greatly increase ones' ability to manipulate the scene. | ||
+ | |||
+ | btw. Rhino is the fastest and most intuitive modeller I ever came across, an indispensable piece of software! | ||
+ | |||
+ | Thanks for reading, | ||
+ | |||
+ | Daniel Kerbler : < | ||
+ | |||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | I've been using Rhino from the start and use it daily. | ||
+ | |||
+ | One irritating thing is tapered extrusions. I always have to extrude tapered, then take curves from top and bottom and then loft with new curves, This because of the small 2 extra surfaces on the corners, Could it be more like loft so all sides would remain one surface. | ||
+ | |||
+ | This in a sharp cornered extrusions. | ||
+ | |||
+ | <color Red> Use MergeAllfaces to correct this. -Pascal%Normal%</ | ||
+ | |||
+ | Thanks! | ||
+ | |||
+ | Tommi Jäntti | ||
+ | |||
+ | ---- | ||
+ | =====Bolt Hole interface===== | ||
+ | |||
+ | The ability to define and place a bolt hole. (C' | ||
+ | |||
+ | Also, If at a later date I wanted to add bolt holes to a design but could not remember the parameters used previously, Instead of measuring a hole to find out what it is, if I could pick an existing hole and capture its parameters, that would be extremely helpful. | ||
+ | |||
+ | Also, now that the work is done how about a dimension feature that when you pick one of the predefined holes it gives all relevant information for the hole. (i.e. counterbore diameter, counterbore depth, through hole diameter, etc...) | ||
+ | |||
+ | Thanks a million! Great Program. | ||
+ | |||
+ | [[donl517@mwconnections.com|Don Lewis]] | ||
+ | |||
+ | ---- | ||
+ | |||
+ | =====Support for other platforms===== | ||
+ | |||
+ | I'm studying [[rhino: | ||
+ | |||
+ | How about an OS X version... yes there is bootcamp but it's not a very good solution. As mentioned below and by, hopefully, your own sales; Rhino is becoming more and more popluar and is becoming an industry standard. It would be great to see it on some other platforms too (we all have our preferences. Have a look at modo and FormZ they can manage to release software for both Mac and PC, I'm sure you can do it too. There is a market out there within the Mac community especially for architects and other designers. In a lot of cases we use more than one piece of software for 3d work so there is always more room for another 3d app. | ||
+ | |||
+ | -Filip Remplakowski (< | ||
+ | |||
+ | Totally agree MAC users want Rhino, and need to use it, please release a mac version. | ||
+ | |||
+ | -Fernando Escalante (< | ||
+ | |||
+ | |||
+ | =====Wishes form Oluv < | ||
+ | |||
+ | A switch to display selected objects, or entire layers as placeholders, | ||
+ | |||
+ | Also, Rhino' | ||
+ | |||
+ | |||
+ | =====Singular " | ||
+ | |||
+ | This would be a wonderful wish!! - if it came true. | ||
+ | |||
+ | Imagine that you are working on a very complicated model - a remote control - basically, a design that has many parts to it - when a user has to change a button or screw length (change the radius of a fillet), they have to edit that piece directly where it's already positioned. It would be helpful to have the ability to define a " | ||
+ | |||
+ | <color Red> It seems that uising blocks might help here. -Pascal</ | ||
+ | |||
+ | Use-Case: | ||
+ | |||
+ | User selects " | ||
+ | |||
+ | User right clicks on that part and clicks "edit part" in the contextual menu. | ||
+ | |||
+ | The " | ||
+ | |||
+ | User edits the part...changes the fillet-edge radius...etc. | ||
+ | |||
+ | User clicks " | ||
+ | |||
+ | Model comes back...part is shown exactly where it was - but the change has been made. If user tries to scale the part...it will mimic that scale so when the user goes back to edit that part...it' | ||
+ | |||
+ | This process bypasses the need to change the c-plane or use the u-plane command for little parts that should be able to be edited on their own!!! And it helps with instances of a part - edit one...and they all change! | ||
+ | |||
+ | This is nothing new. Has been around in many 3D apps...I know you guys know this...had to mention it. Would be A HUGE USABILITY GAIN IN RHINO. Yeah...I get excited easily. | ||
+ | |||
+ | Cheers, | ||
+ | |||
+ | Chris Jacobs | ||
+ | |||
+ | =====Hierarchy of Meshing Rules, and custom meshing logic===== | ||
+ | |||
+ | |||
+ | At present, a Rhino file has a single set of meshing parameters that govern how render meshes are made for all objects within it. I'd like to propose a system that would remain backward compatible with it, but permit the modeler greater control -- at the layer or even object level. | ||
+ | |||
+ | <color Red> V4 allows per object meshing. -Pascal%Normal%</ | ||
+ | |||
+ | The idea would be to permit the modeler to assign a set of meshing parameters to a layer, and even to a [[rhino: | ||
+ | |||
+ | Embellishments on this idea would be to permit the modeler to take a mesh object he manually created and " | ||
+ | |||
+ | The second idea would be to throw in special case logic when creating meshes for primitives that would throw out the generalized logic altogether in favor of a specific treatment catering to the geometry of the primitive in question. | ||
+ | |||
+ | |||
+ | =====Better constraints and Postfix expressions===== | ||
+ | |||
+ | |||
+ | Consider this series of different ways input to a command could be made more flexible. | ||
+ | |||
+ | 1. Allow units-of-measure suffixes on numeric entries. e.g.: if the user knows he wants a point 2 inches up in Y, despite the fact that his workspace dimensions are set in metric, allow him to Point 0,2in,0 | ||
+ | |||
+ | Units that spring to mind are m, mm, cm, mi, yd, ft, in, nmi | ||
+ | |||
+ | 2. Similarly, postfix expressions are very easy to support and can spare the user from having to jot out some math before typing out a number, as when asked how many degrees to extend an arc, and knowing he wants 1/15th of a circle: | ||
+ | |||
+ | 3. Allow use of ? or some other wildcard in lieu of a number to indicate "I don't know, set this as a constraint and I will click it home afterward." | ||
+ | |||
+ | 4. The present use of " | ||
+ | |||
+ | 5. Permit in these same entries a few variables, such as X,Y,Z being the coordinates of the present entry, and last.X, last.Y and last.Z being those of the previous entry. | ||
+ | |||
+ | 6. Permit dynamic constraints to be entered, such as when prompted for the width and height of a rectangle, allow the entry: | ||
+ | |||
+ | You don't have to go far overboard with these, but the sparse set of stripped-down examples above illustrate a to-the-point treatment. | ||
+ | |||
+ | |||
+ | |||
+ | =====Rhino universal tool cross-platform===== | ||
+ | |||
+ | |||
+ | Windows, MAC, Linux... Rhino could and should become cross-platform standard for interdisciplinary exchange. already, designers, architects, and and and, and even acoustic engineers use it. | ||
+ | |||
+ | =====Rhino should be Wine-compatable===== | ||
+ | |||
+ | Best thing would be to port it natively to Linux. If that is not possible, try compatablility with WINE. This would allow it to run on MACs (via Darwine) and Linux (via WINE). | ||
+ | |||
+ | ===== Interface Issue===== | ||
+ | |||
+ | |||
+ | Please open up the interface for customization. As we work with different software packages its totally annoying to have different shortcuts in every tool. | ||
+ | |||
+ | I.e. for my taste the spacebar connected to the " | ||
+ | |||
+ | and the enter key for that. It would be much much more handy to connect it to the maximize viewport command like it is in maya (and our customized max versions). | ||
+ | |||
+ | |||
+ | Best regards | ||
+ | |||
+ | [[ron@ronmartin.de|Ron Martin]] | ||
+ | |||
+ | |||
+ | ===== Big Wish===== | ||
+ | |||
+ | |||
+ | Object Names and Structure Tools | ||
+ | |||
+ | Please implement any form of a Window which gives users a one sight overview over a scene or a model. | ||
+ | |||
+ | This could be done inside the layer window, it could be a schematic view with nodes for every object, or a window which shows the scene content in kind of a file tree. | ||
+ | |||
+ | Its very very difficult to navigate inside big scenes right now (if i did not miss any existing tool). | ||
+ | |||
+ | Best regards | ||
+ | |||
+ | [[ron@ronmartin.de|Ron Martin]] | ||
+ | |||
+ | =====Wishes===== | ||
+ | |||
+ | |||
+ | Some more wishes: | ||
+ | |||
+ | 1. The automatic update of the surfaces when altering their origin curves to work with all types of surface creation, like " | ||
+ | |||
+ | 2. Instead of the splitting or trimming of a dependant curve (a curve that is an origin of a surface) to result to the surface to loose the ability to be editable thru the origin curves, there could be a dialog asking which part of the curve to be the origin after trimming or splitting. Right now, trimming or splitting an origin curve and attempting to edit another origin curve of the same surface will result Rhino to crash. | ||
+ | |||
+ | <color Red> //Pascal says: this does not appear to crash here- I can trim input curves and have a surface update ok with subsequent edits. Checking with the user for details.// | ||
+ | |||
+ | 3. If each surface have its origin curves for ever. They could turned on and off. | ||
+ | |||
+ | 3. The surfaces to have as property their creation options. It can be in the properties dialog, in the top pulldown menu, as " | ||
+ | |||
+ | 4. Option to select the origin curves of a surface in the properties dialog of the surface. | ||
+ | |||
+ | 5. The ability to select more than one profile curves in "rail revolve" | ||
+ | |||
+ | 6. Snap to isocurves. | ||
+ | |||
+ | 7. Silhouette snapping. It could be part of the " | ||
+ | |||
+ | [[dimstogios@gmail.com|Dimosthenis Stogios]] | ||
+ | |||
+ | =====Wishes===== | ||
+ | |||
+ | |||
+ | Hello, my wishes: | ||
+ | |||
+ | 1. Being able to see linewidths inside the viewport. | ||
+ | |||
+ | <color Red> V4's PrintDisplay allows this. -Pascal%Normal%</ | ||
+ | |||
+ | 2. Choose in which side of the line the width to be applied, " | ||
+ | |||
+ | 3. Curves or surfaces remain tangent across symmetry plane all the time during editing. | ||
+ | |||
+ | <color Red> V4's Symmetry allows this. -Pascal</ | ||
+ | |||
+ | 4. The update of the symmetrical object to happen during the editing of the source object and not when finishing the editing action. | ||
+ | |||
+ | 5. Curves which are created by picking edit points. | ||
+ | |||
+ | 6. "Lock edit point(s)" | ||
+ | |||
+ | 7. "Lock intersection(s)" | ||
+ | |||
+ | 8. Customizable menus, like customizable toolbars exist so far. | ||
+ | |||
+ | 9. Defined area in which grab will be effective, all curve creating methods available and antialiasing filter in the icon editor in the "Edit Toolbar Button" | ||
+ | |||
+ | [[dimstogios@gmail.com|Dimosthenis Stogios]] | ||
+ | |||
+ | ===== Wishes (B Somol)===== | ||
+ | |||
+ | Yes, please make Rhino for Mac... Please! | ||
+ | |||
+ | ===== Wishes (Arthur McDent)===== | ||
+ | |||
+ | Rhino to run on the Mac. (Now with the Intel transition, that should be easy) There is a huge market out there hungry for the best CAD program... P L E A S E give it a try!) | ||
+ | |||
+ | And, (more pragmatically) parallel offset (turn surfaces into solids by extruding in both surface normal direction) | ||
+ | |||
+ | <color Red> V4's OffsetSrf allows this. -Pascal%Normal%</ | ||
+ | |||
+ | Finally, a better layer management, including grouping, snappable etc. | ||
+ | |||
+ | |||
+ | ===== Wishes (R Stowey)===== | ||
+ | |||
+ | I've been thinking about the way in which i use Rhino, and often I will use it as a simple illustration tool when looking at a number of options for a particular build to be demonstrated to clients quickly and clearly. | ||
+ | |||
+ | One thing which would be useful would be a " | ||
+ | |||
+ | Another feature available in the Adobe layers menu within their programs is the Layer folders option. This would be extremely handy, along with these being copyable. | ||
+ | |||
+ | I have no idea how this would interact with the import and export of the layers into other programs, however as a limitation within Rhino it certainly would be most welcomed! | ||
+ | |||
+ | Another thing which has recently come to my attention is that when working on multiple projects, when choosing any of the "Save as..." " | ||
+ | |||
+ | [[richardstowey@gmail.com|Richard Stowey]] | ||
+ | |||
+ | |||
+ | ===== Wishes from Andy Church===== | ||
+ | |||
+ | 1. Selection masks (ie curve, surface, polysurface, | ||
+ | |||
+ | 2. The ability to specify tangency on the starting and ending sections in the loft command (or the ability to specify no tangency on one end of the blend surface command). | ||
+ | |||
+ | <color Red> Loft allows this now if the inputs at the ends are surface edges and there is at least one more curve between. BlendSrf in V4 allows independent settings at either end.. -Pascal</ | ||
+ | |||
+ | 3. Faster tesselation in shaded views. (In the current WIP, this is a productivity killer on even medium sized files) | ||
+ | |||
+ | 4. A more interactive version of ' | ||
+ | |||
+ | <color Red> BlendCrv allows this. -Pascal</ | ||
+ | |||
+ | 5. An object listing or tree | ||
+ | |||
+ | [[achurch@redpoint3d.com|Andy Church]] | ||
+ | |||
+ | ===== Wish for topographical / contour mapping===== | ||
+ | |||
+ | i would like a topographical / contour mapping | ||
+ | |||
+ | [[Neilryan88@hotmail.com|Neil Ryan]] | ||
+ | |||
+ | ===== Suggestion for MoveUVN===== | ||
+ | |||
+ | I’d like to see visual feedback while using the MoveUVN dialog box. The way I visualize it, when the mouse cursor is over a button or slider in the dialog box, a short line would extend from the selected points in the direction that they would move. Visual feedback would also be useful with the point selection commands on complex surfaces. | ||
+ | |||
+ | [[thosmurray@hotmail.com|Tom Murray]] | ||
+ | |||
+ | ===== Wishes from DavidTrubridge===== | ||
+ | |||
+ | - the basic snap range extended to work like vectorworks or concepts : such as snap to origin, and snap to perpendicular (say for easily drawing the 3rd side of a rectangle) | ||
+ | |||
+ | <color Red> V4's SmartTracking | ||
+ | |||
+ | - dimensions linked so that they change with drawing changes (adding weight to existing similar wishes) | ||
+ | - improve unroll surface actions, so that you can unroll surface, work on it in 2d, then roll it back up again to its original position. | ||
+ | |||
+ | ===== Wishes from DaveMercel===== | ||
+ | |||
+ | 1. It would be amazing if Rhino could use the Cloudworx plugin for [[rhino: | ||
+ | |||
+ | 2. More manipulation peramiters for modelled elements. | ||
+ | |||
+ | 3. Other than the two above Rhino gets the thumbs up every time. I love being able to out perform other CAD packages that everyone else swears by. Rhino seems to just work... | ||
+ | |||
+ | [[dmercel@msn.com|Dave Mercel]] | ||
+ | |||
+ | ===== Command Line Calculations===== | ||
+ | |||
+ | |||
+ | - I would like the ability to enter a formula when a command expects a point, for example -- **End of line** (BothSides): | ||
+ | <color green> | ||
+ | |||
+ | - I would like an easier way to reference existing geometry when entering points. for example -- **End of line** (BothSides): | ||
+ | |||
+ | I used Computervision Personal Designer for years and these feature made quick work of creating geometry. | ||
+ | |||
+ | [[vandruffse@nswc.navy.milh|Stan VanDruff]] | ||
+ | |||
+ | **[[RhinoDrafting|Wishes for Rhino Drafting Tools]]** | ||
+ | |||
+ | ---- | ||
+ | |||
+ | My wish < Xref function > | ||
+ | |||
+ | I want the Xref function | ||
+ | which is similar to Autocad or illustrator... | ||
+ | ohter files are can be linked with active(working) file,and display the same world. | ||
+ | HN : GwaESJ | ||
+ | |||
+ | |||
+ | ---- | ||
+ | Separate page for drafting wishlist items | ||
+ | |||
+ | **My main wishes ([[joperez@prodigy.net.mx|José Luis Pérez]] )** | ||
+ | |||
+ | ---- | ||
+ | - Hypernurbs and polygon editting tools as found on cinema 4d, which also supports n-gons. | ||
+ | - Realtime, parametric simetry modelling | ||
+ | - 3d curve exporting to .c4d or any other poppular format. | ||
+ | |||
+ | =====My wishes (Chris Moor)===== | ||
+ | |||
+ | - Parametric unfolding of surfaces into 2D patterns preventing expansion or contraction. If it has to be split suggest the amount of material to be added or removed. Reads each contour and offers a dialogue for contour surface resolution. Place the 2D patterns on their own layer each. Allow seam allowances to be added associated by each curve. Parametric being the fact that if I change the 2D pattern it affects the 3D model accordingly. Patterns and model associativity on the fly letting me diagnose 3D-2D-3D easily. //The T3D interface is however difficult for initial object creation. The unfolding utility is actually just a separate view. The interface gives grid locations where stretch will occur allowing me to assign my darts somewhat// | ||
+ | - Match properties button on a single click; >select object to match, >select objects to change. Can't script it but I could use this feature dozens of times a day. Too many steps in current set up. | ||
+ | |||
+ | =====clipping planes (j.andre.)===== | ||
+ | |||
+ | I'd like to be able to make shapes/ | ||
+ | |||
+ | < | ||
+ | |||
+ | **Camera as object ([[SamPage|Sam Page]])** | ||
+ | |||
+ | ---- | ||
+ | It would be very handy to be able to treat the camera like an object, so you could group things to it, as well as use standard transforming commands on it, such as move and mirror. Also if they acted like objects, it would allow you to break the camera per viewport idea a little bit, i.e. you could place, copy, move, or mirror as many cameras as you wanted, each time you duplicated a camera, it would ask you for a unique name, which would then appear in the set camera flyout. | ||
+ | |||
+ | //I concur. i'm very much for this too.// -- J.Andre | ||
+ | |||
+ | //Yes, Camera and object widgets would be very helpfull.// -- S.Schneider | ||
+ | |||
+ | **Lofting Wishes ([[SamPage|Sam Page]])** | ||
+ | |||
+ | ---- | ||
+ | - loft between surfaces, which leads to wish 2: | ||
+ | - Have start and finish blending options if the start or end input is a surface or point. For example, if I have a bunch of rings with a point on the end, when I loft I get something like a pencil shape, if there was a lofting option for the end blending option, I could get something more like a hotdog (very handy for aircraft nose + wingtips). For lofting between surfaces, say I'm lofting two circular planes 6" in diameter, in plan they line up on top of each other, one is 12" above the other. With no blending options, I would end up with a cylinder 12" tall, 6" in diameter (just like if I extruded the edge curves). With blending options, I would end up with a shape that would be the same as if I had drawn two parallel lines, 3" long, 12" apart, ran a blendcrv on them, then revolved the results. Perhaps the blending options could be handled in a similar way to blendcrv in terms of having control of the result. | ||
+ | |||
+ | =====view capture to file (j.andre.)===== | ||
+ | |||
+ | i'd really like it to remember the last settings used... example: | ||
+ | |||
+ | =====exploding AutoCAD Dimensions. (j.andre.)===== | ||
+ | |||
+ | i'd like to be able to explode [[rhino: | ||
+ | |||
+ | <color Red> You can explode dimensions in V4</ | ||
+ | |||
+ | |||
+ | =====OpenGL, | ||
+ | |||
+ | We are a big global design group, and we use Rhino for our main design activities because is fast & easy. The only limit we have is visualize our models with nice rendering losing time for set-up lights, materials and waiting for the complete calculations of the picture. | ||
+ | |||
+ | We use the environment map because is fast and easy, but as you know there is some limitations (this feature are not present real time antialiasing, | ||
+ | |||
+ | |||
+ | =====Rhino on Linux===== | ||
+ | |||
+ | I'd love to see Rhino run on Linux. It does not need to be native, but just a little more compatiable with WINE or Crossover Office. | ||
+ | |||
+ | That's a real me too :) < | ||
+ | |||
+ | ===== Array with varying scale===== | ||
+ | |||
+ | It would be great to be able to array objects ( solids, polysurfaces or surfaces )in a varying scale for example decreasing or increasing in scale. | ||
+ | |||
+ | [[Kchiati@ultradesign.org|Khaled El-Chiati]] | ||
+ | |||
+ | =====Exporting to 3dsMax===== | ||
+ | |||
+ | exporting rounded surfaces or solids to 3dsmax is a problem for me.for example a little sphere needs many polygons.is there a easy way for this or can u make this?i need little file sizes.f.e. when i model a project in rhino it gets 3mb but the same project whne modeled in 3dsmax it gets 200k...(i m exporting model in 3ds format.) | ||
+ | |||
+ | =====Object Names displayed in selection list===== | ||
+ | |||
+ | i would like Rhino to display the names of the object in the selection list rather than " | ||
+ | |||
+ | it could even be set in the preferences to turn this on or off. | ||
+ | |||
+ | <color Red> | ||
+ | |||
+ | **Multiple trim and extend | ||
+ | |||
+ | ---- | ||
+ | Select the boundry or trim to object, then select a multiple option, you can then draw a line through what you would like to be extended / trimmed. | ||
+ | |||
+ | ===== Polar Move (Dimitris Avramidis)===== | ||
+ | |||
+ | An old wish for me, but quite a need for my work sometimes. Imagine you've drawn a circle (radius A) and have arrayed 8 objects along the circle. I just need to place them in a different (but equal from the center) distance than the first radius (A). A polar move would be a good solution (instead of redrawing a circle, moving the object to its new location and rearraying). Selecting all the objects, first click on the center, second click on one of the objects and moving it to the new location, transforms all objects accordingly. Something like scale 2D, but without... scaling | ||
+ | |||
+ | It could also be done in 3 dimensions... | ||
+ | |||
+ | [[fysalidis@yahoo.com|Dimitris Avramidis]] | ||
+ | |||
+ | <color Red> | ||
+ | |||
+ | <color Green> | ||
+ | |||
+ | **[[Robust_Shell_and_offset_surface_comand|Robust shell and offset commands ]]** | ||
+ | |||
+ | ---- | ||
+ | Submitted by < | ||
+ | |||
+ | =====Multiple Object Selection Wish===== | ||
+ | |||
+ | When you do a mouse pick and the Selection Menu appears be able to hold down shift key and do multible picks. | ||
+ | |||
+ | Submitted by < | ||
+ | |||
+ | ===== My wish (edit: new wishes added)===== | ||
+ | |||
+ | My wish is fix the middle button (wheel) click bug with Microsoft mouse drivers.. When is on wheel click assigned default value (autoscroll) it works in Rhino (popup windows or run of own macro) but when I define in MS Intellipoint other value to wheel click, for example doubleclick, | ||
+ | |||
+ | eh, and next wish - is possible " | ||
+ | |||
+ | Okay, next thing - It will be nice if in RH 4 will be fully customizable UI - now I think colors - I want to make dark scheme (with dark color on toolbars, etc. but color of toolbar you can change in RH 3 only over edit of windows color scheme... my idea of schemes is ,for example, in 3ds max (you can define own colors of ANYTHING what you see) and if in RH 4 will be this support of coloring, plz, make a dynamic change of background of icons (so grey color of toolbar will do grey color of background on icons on toolbars, same in black color etc. ) (just transparent background =) ) sry for my english, its bad, but I hope you understand my wishes and I hope I'll see my wishes in reality in final RH 4 :P | ||
+ | |||
+ | Possibility of several 3DM files opened in one instance of Rhino (and switching between them by " | ||
+ | |||
+ | [[darklight@cgart.cz|Jiri Komon]] | ||
+ | |||
+ | ** Three Rail Sweep & More robust fillets [[davidmefford@cinci.rr.com|Dave Mefford]]** | ||
+ | |||
+ | ===== Saved Selection (Scott Corey (< | ||
+ | |||
+ | My wish is to use groups like saved selections. | ||
+ | |||
+ | A second wish I have is to be able to scale the space between objects. | ||
+ | |||
+ | ---- | ||
+ | < | ||
+ | |||
+ | ===== PDF 3D exporting (Riccardo Gatti)===== | ||
+ | |||
+ | In my opinion will be very usefull if Rhino 4 will be able to export in 3D-PDF format. | ||
+ | |||
+ | [[gttrcr@iol.it|Riccardo Gatti]] | ||
+ | |||
+ | Also [[maurogatti50@hotmail.it|Mauro Gatti]] are of the same opinion, the export of documents pdf-3D for many applications is a lot interesting | ||
+ | |||
+ | ===== Suggestion for BoundingBox===== | ||
+ | |||
+ | It would be nice to have a " | ||
+ | |||
+ | [[thosmurray@hotmail.com|Tom Murray]] | ||
+ | |||
+ | ===== Suggestion for a BooleanTree or HistoryManager===== | ||
+ | |||
+ | We seriously need a Boolean Tree like 3ds Max to make Rhino more reliable and efficient! | ||
+ | |||
+ | Check out http:// | ||
+ | |||
+ | [[benreynolds4@hotmail.com|Ben Reynolds]] | ||
+ | |||
+ | ===== Wish: Analyse Thickness===== | ||
+ | |||
+ | An analysis tool that graphically (like a curvature or draft) represents distances between 2 surfaces. | ||
+ | |||
+ | And wall thickness of a closed polysurface volume. This would help to design plastic parts with minimum sink marks. | ||
+ | |||
+ | [[artur83@hotmail.com|Artur T]] | ||
+ | |||
+ | ===== 2 wishes===== | ||
+ | |||
+ | When printing, I'd like to automatically print a (customizable) header like in a spreadsheet or other with fields like date, file name, path, etc. | ||
+ | |||
+ | Drawing origin could be selectable with an osnap like an endpoint ? | ||
+ | |||
+ | [[ste.romano@free.fr|Gilles Romano]] | ||
+ | |||
+ | ===== Wishes from Willem (jan 05 2006)===== | ||
+ | |||
+ | 1. " | ||
+ | |||
+ | [[mail@willemderks.com|Willem]] | ||
+ | |||
+ | ===== Wishes from David (jan 29 2006)===== | ||
+ | |||
+ | 1. It would be great to be able to edit texture mapping coordinates. I am importing models from Photomodeler with photographic textures. The textures for the whole model are retained on a single texture bitmap file. Being able to edit the texture mapping coordinates would give complete control over placement of external texture files. | ||
+ | |||
+ | [[asheshouse@btinternet.com|David Ramsay]] | ||
+ | |||
+ | ===== A Wish for Booleans for Meshes and Mesh Remapping===== | ||
+ | |||
+ | 1. It would be nice if it were possible to perform boolean functions (union and difference) on meshes. | ||
+ | |||
+ | <color green> | ||
+ | |||
+ | 2. It would be even nicer if you could readjust mesh density on a mesh. | ||
+ | |||
+ | [[neujack@hotmail.com|Jack Meyer]] | ||
+ | |||
+ | ===== Wish From Mike===== | ||
+ | |||
+ | The ability to use a pdf file as a background bitmap | ||
+ | |||
+ | ===== Wish from Steve===== | ||
+ | |||
+ | Multiple Transform, | ||
+ | |||
+ | =====Lock control points===== | ||
+ | |||
+ | It would be nice to be able to lock control points on spline to allow one section to remain straight while the remainder of the spline is being manipulated. This would help on hull keels with a flat running surface and a swept bow. | ||
+ | |||
+ | [[csmith@stratosboats.com|Chris Smith]] | ||
+ | |||
+ | ===== Wishs: Polygon/ | ||
+ | |||
+ | A tool similar to the tool of the same name in Photoshop. | ||
+ | |||
+ | [[jeffdejong@hotmail.com|Jeff DeJong]] | ||
+ | |||
+ | ===== Wishes: Displacement copy/move, group intersections, | ||
+ | |||
+ | 1. [[labs: | ||
+ | |||
+ | 2. Group intersections: | ||
+ | |||
+ | 3. Auto-layer-off-deselect: | ||
+ | |||
+ | [[pcarmody@umich.edu|Patrick Carmody]] | ||
+ | |||
+ | =====Mesh wisches - Stitch, Smooth, Tessalate - Subdivide===== | ||
+ | |||
+ | 1. A tool for stitching mesch point similar to handy tool in MeshCad or MeshWorks to raduce and more simply modifiing mesch geometry | ||
+ | |||
+ | 2. A tool known in Max or other aplicatinion as Tasselate or sub divide < | ||
+ | |||
+ | [[vtr.do@blouebottle.com|Viktor VTR Tonner]] | ||
+ | |||
+ | =====Blend and Curve Fillet Wishes===== | ||
+ | |||
+ | 1. Blend curves through point. The ability to create a blend (with curvature) between two curves that passes through a point in the middle (with out having to create two blends and intermediate curves) | ||
+ | |||
+ | 2. Blend Curves fillet (i.e. creates a curvature fillet on two curves rather than a tangency fillet) | ||
+ | |||
+ | [[paul@native.com|Paul]] | ||
+ | |||
+ | =====WISH FOR FEATURES===== | ||
+ | |||
+ | 1. I'd like to see a simple means to export a point cloud to a text file, formatted in the specific manner to work with popular laser projection systems (ex: Virtek, Assembly Guidance). The format typically contains for each point the point name, it's XYZ position, and a surface normal. | ||
+ | |||
+ | 2. I'd like to be able to orient all the surface normals in a model towards a defined point. For example, one would define a point in space, then select the target surfaces. This would be useful for common surface analysis type work in which measured point data is compared to surfaces, and for which often times a great deal of prep-work consists of (in the case of a female mold) telling the analysis software which side of the mold surface the measurements are being performed on... That info is required because, in the common case of a round probe, a compensation must be made for the radius of that probe... And for that effort the surface normal must be properly conditioned beforehand. Also, in the case of laser projection systems, the surface normal determines which (in a system comprised of multiple heads) projection head is "most near normal", | ||
+ | |||
+ | [[BERECZKY1@SBCGLOBAL.NET|ALEX BERECZKY]] | ||
+ | |||
+ | |||
+ | =====A SIMPLE WISH===== | ||
+ | |||
+ | Or so I hope. Years ago, I first learned to model with a program called CDRS, (A.K.A. ProDesigner), | ||
+ | |||
+ | [[DiamantiDesign@sympatico.ca|MIGUEL DIAMANTI]] | ||
+ | |||
+ | <color green> | ||
+ | |||
+ | =====Measure Line===== | ||
+ | |||
+ | Could you extent the ' | ||
+ | |||
+ | [[samail@uk2.net|Sam Shields]] | ||
+ | |||
+ | <color green> | ||
+ | |||
+ | =====Heightfield Projection and Show/Hide Wishes===== | ||
+ | |||
+ | 1. Ability to apply heightfield maps like decals with the various options for projections (cylindrical, | ||
+ | |||
+ | 2. multiple hide " | ||
+ | |||
+ | [[peter@5fortydesign.com|Peter]] | ||
+ | |||
+ | <color green> | ||
+ | |||
+ | =====Linux===== | ||
+ | |||
+ | I'd like to add a wish for Rhino on Linux. | ||
+ | |||
+ | [[spam@severnclaystudio.com|Severn Clay]] | ||
+ | |||
+ | =====Tangent Line at Angle===== | ||
+ | |||
+ | Create tangent line at angle | ||
+ | |||
+ | (the "<" | ||
+ | |||
+ | [[pityuzx@freemail.hu|Steve]] | ||
+ | |||
+ | =====MY WISHLIST===== | ||
+ | |||
+ | BEING ABLE TO CHOOSE WHEN MESHING BETWEEN TRIANGLES AND QUADS(RELEVANT FOR EXPORT TO zBRUSH) | ||
+ | |||
+ | [[CONTACT@TARGADESIGN.DE|NORBERT PALZ]] | ||
+ | |||
+ | ---- | ||
+ | |||
+ | Make it parametric. | ||
+ | |||
+ | [[sdantonio93@gmail.com|Steven D' | ||
+ | |||
+ | ---- | ||
+ | |||
+ | WISHLIST | ||
+ | |||
+ | * Middle-click on a button for the last command-repeat (which refers on that button), not on the last command operation... | ||
+ | * I'd love to see something like ' | ||
+ | |||
+ | Thanks for V4. Great Job! | ||
+ | |||
+ | IOANNIS ZONITSAS | ||
+ | |||
+ | < | ||
+ | |||
+ | ---- | ||
+ | |||
+ | =====Lights in Blocks===== | ||
+ | |||
+ | * I'd like to be able to put lights inside blocks in Rhino so that when modeling lighting, the actual lights and the lighting fixtures could be edited and inserted together. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | edgesrf command through VBScript | ||
+ | |||
+ | * It would be a major convenience if we could select a surface edge through scripts. | ||
+ | |||
+ | ---- | ||
+ | **My Wish list ;-)!** | ||
+ | |||
+ | Halo, I wish Rhino coud have a **fully editable Coordinate System** just like 3d max, this coud be extensive to the principal transformations for objets at the editing time, it could be like the floating paletes. | ||
+ | |||
+ | **A picking list** to chose by name the objets in any palete, like layer select or another idea. some times I can't remember the objets names. | ||
+ | |||
+ | Scklava 3arkeov | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | Multiple Monitor Support | ||
+ | |||
+ | Something like Microstation' | ||
+ | |||
+ | Matt Smith | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | " My Wish List " | ||
+ | |||
+ | Blend curves on surface | ||
+ | |||
+ | Interpolate curve on polysurface | ||
+ | |||
+ | Convert mesh to [[rhino: | ||
+ | |||
+ | Interpolate on polygon mesh | ||
+ | |||
+ | Persistent snap to surfaces/ | ||
+ | |||
+ | Control for affected distance of match surface/ | ||
+ | |||
+ | Tool that actually fixes naked edges ( not only change tolerances but modifies surfaces ) | ||
+ | |||
+ | Rotate-scale ( command that does both functions at once ) | ||
+ | //<color red> Use Orient for this, with the Scale options. </ | ||
+ | |||
+ | |||
+ | Also it would be cool if the sketch command worked more like the illustrator pencil tool, so if you dont like the line or part of the line you sketched you just sketch over it again to change it. in rhino when you sketch over a line it makes a second line instead of finetuning the first one. This sucks because you them have to escape the command and select it again, wich is slower. This is my favorite way to sketch with my Wacom tablet , so it frustrates me that i cant use it with my favorite program, Rhino. | ||
+ | |||
+ | Rhino should team up with the guys from David Laserscanner to create a Rhino plug-in for homemade laserscanners. | ||
+ | |||
+ | Rick | ||
+ | |||
+ | < | ||
+ | |||
+ | --- | ||
+ | Maybe I'm old fashioned and this already exists in the latest version, but when I make a multiple surface monster of a model, some of the CAM (computer cutting machines) software I use really likes single surfaces in order to cut along the natural [[rhino: | ||
+ | |||
+ | simple one? I always use the ' | ||
+ | |||
+ | //<color red> This works as you describe in the V5 WIP </ | ||
+ | // | ||
+ | |||
+ | another simple one? | ||
+ | dynamic trim, the opposite of dynamic extend. this could also be part of the dynamic extend command, if the cursor moves beyond the curve end it extends, but if it is moved short of the end of the curve it is shortening or trimming. also, the ability to call out a specific trim value the same way you can with extend, for example entering a value of ten units the object curve by ten. seems like the math is already written from the extend command. | ||
+ | |||
+ | //<color red> In the V5 WIP, Extend will accept a negative number to shorten a curve by the entered amount. There is also the SubCrv command which may help- it accepts distance constraints to set the length of the sub curve </ | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | OBJECT PLANAR TO CAMERA | ||
+ | |||
+ | For the architectural designs I work on I would really appreciate the silhouette of a 2d human to stay perpendicular to my camera. It increases insight in scale and proportion as I design. Some polymodelers already do this. Can it be done for Rhino? | ||
+ | |||
+ | Pim Marsman | ||
+ | < | ||
+ | ---- | ||
+ | Find Replace - How about putting a find replace option for text | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ====HATCH BOUNDARY==== | ||
+ | The ability to extract the boundary from a hatch, or to even OSNAP to where the boundary would have been. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | ====wishes of Blastered==== | ||
+ | |||
+ | -Add object(s) to mapping widget | ||
+ | -Remove all mapping widgets of selected object(s) | ||
+ | -To be able to resize floating window size from view port properties | ||
+ | -Render in window with lasso selection | ||
+ | -show U,V direction on surface edge when rebuilding | ||
+ | -Chamfer Edge tool: Different distances from edge option | ||
+ | -draw circle with circumference | ||
+ | |||
+ | ---- | ||
+ | |||
+ | A viewport appearance option that allows you to hide joined edges on polysurfaces and will show contour edges and sharp edges only no matter how you rotate the part, like a constant silhouette. This would make for much nicer renders. Or atleast be able to hide selected edges. | ||
+ | |||
+ | //<color red> In the V5 WIP, use the Technical display mode- is that any better? Use the Tech* commands to set specific characteristics like hidden lines and so on. </ | ||
+ | |||
+ | |||
+ | And the ability to use many curve styles while building one curve, so you can start interpolating a curve then make a straight section in it then do a control point section, this would really speed things up and create tangency between them. | ||
+ | |||
+ | Add a normal to surface otion when using soft edit surface. | ||
+ | |||
+ | And a spherical solid " | ||
+ | |||
+ | rick | ||
+ | < | ||
+ | |||
+ | ---- | ||
+ | Moreover on mouse controls, it would be nice there was an option for keyboard shortcuts to middle mouse button or to make the button act as enter in the window (more like autocad) and allow mapping of the spacebar. | ||
+ | |||
+ | thanks, | ||
+ | dave | ||
+ | < | ||
+ | ---- | ||
+ | Sub-Layers | ||
+ | |||
+ | When Sub layers are created from a parent layer...It should be inherited not as a new layer...i.e the sub layer attributes should be same as the parent or there should be some option for this. | ||
+ | |||
+ | By | ||
+ | Ganesh Babu Sekar (< | ||
+ | ---- | ||
+ | |||
+ | PIPE HISTORY | ||
+ | |||
+ | Give the Pipe command the ability to record the history. | ||
+ | |||
+ | <color maroon> | ||
+ | |||
+ | ====== 日本のお客様から以前にあったご要望 ====== | ||
+ | |||
+ | |||
+ | ===== 要望 : 近似曲線を作成した時の折れについて===== | ||
+ | |||
+ | Rhinoceros3.0又は4.0では、曲面同士の交線を作成・曲面の断面を作成・曲面に曲線を投影した場合などで、 | ||
+ | 作成した曲線のノットで微小に接線又は曲率の不連続(折れ)が生じてしまうようです。 | ||
+ | |||
+ | 作成した曲線をCurvatureGraphで見るとこの折れがはっきりと見えてしまいます。 | ||
+ | |||
+ | CATIA V5で同様の操作を行った場合はこのようなことはありません。 | ||
+ | メールでRhino3Dサポート様へ問い合わせてみたところ、Rhinocerosの仕様なので避けられないとのことでした | ||
+ | (例外として、面のアイソカーブと同じ方向で交線等を作成した場合はこの現象は発生しないとのことでした)。 | ||
+ | 交線等で作成した曲線をFitCrvコマンドで調整した状態が理想に近いですが、これを行うと二度手間になるうえ | ||
+ | 誤差を積み重ねることになるので、あまり好ましくありません。 | ||
+ | |||
+ | はじめからノットで折れないように改善してほしいです。 | ||
+ | |||
+ | KF(2009年1月5日書き込み) | ||
+ | |||
+ | ===== 要望 : ~ 図面作図に関して ~ 外部参照機能 Xref===== | ||
+ | |||
+ | 新しい技術ではないと思いますので、破線の間隔(線種)や | ||
+ | |||
+ | 線太さの設定、印刷設定等を充実させてほしいのが一つと、 | ||
+ | |||
+ | 他にはXref:外部参照ができれば、建築の作図ができるのでぜひ付け加えてほしいです。 | ||
+ | |||
+ | (ブロックやシンボルとかが作れて登録できれば更に便利。) | ||
+ | |||
+ | GwaESJ101 | ||
+ | |||
+ | |||
+ | ===== 要望 : 4境界コマンド===== | ||
+ | |||
+ | |||
+ | 4境界コマンドで面のUV数や次数を決めて作成できたらいいです | ||
+ | |||
+ | DD | ||
+ | |||
+ | ===== 要望 : フィレットコマンド===== | ||
+ | |||
+ | |||
+ | フィレトコマンドにて、フィレット面の長さを最小、最大と決められたらいいです。現状トリムされていてアントリムすると | ||
+ | |||
+ | 長くなるので | ||
+ | |||
+ | DD | ||
+ | |||
+ | |||
+ | ===== 要望 : リビルドコマンド===== | ||
+ | |||
+ | |||
+ | リビルドコマンドにて、次数などを変更した時にpreviewにてコントロールポイントの表示ができたらいいです。 | ||
+ | |||
+ | DD | ||
+ | |||
+ | ===== 要望 : マッチング===== | ||
+ | |||
+ | |||
+ | マッチングにてpreviewにてコントロールポイントの表示ができるといいです。 | ||
+ | |||
+ | DD | ||
+ | |||
+ | ===== 要望 : インポートデータ===== | ||
+ | |||
+ | 他のCADなどからIGESファイルを取り込むとトリム境界が全てつながっております。ちゃんとトリム境界情報がわたるといいです。 | ||
+ | |||
+ | DD | ||
+ | |||
+ | ===== 要望 : blendcurveコマンド===== | ||
+ | |||
+ | blendcurveコマンドにてコントロールポイントが表示でき、またポイント数を任意で変更できたらいいです。 | ||
+ | |||
+ | DD | ||
+ | |||
+ | ===== 要望 : Machコマンド===== | ||
+ | |||
+ | Machコマンドにてエッジやカーブにマッチングだけでなくて面内部(サーフェイスをトリムせず)にマッチングをかけられるといいです。 | ||
+ | |||
+ | DD | ||
+ | |||
+ | ===== 要望 : fitsrfコマンド===== | ||
+ | |||
+ | fitsrfコマンドでサーフェイスをヒットしたときに、そのサーフェイスの次数を表示して変更できるといいです。 | ||
+ | |||
+ | 現状、過去のコマンド実行時の次数が表示されます。またサーフェイス上にUV表示があると判断しやすいのですが | ||
+ | |||
+ | DD | ||
+ | |||
+ | ===== 要望 : Stlの表示方法===== | ||
+ | |||
+ | Stlファイルの表示を変更できたらいいです。点郡表示など | ||
+ | |||
+ | DD | ||
+ | |||
+ | ===== 要望 : コントロールポイントカスタマイズ===== | ||
+ | |||
+ | コントロールポイントの表示をもっとカスタマイズ出来たらいいです。四角を丸表示にするなど | ||
+ | |||
+ | DD | ||
+ | |||
+ | ===== 要望 : ヒストリ===== | ||
+ | |||
+ | ヒストリコマンド適応コマンドをもっと増やしてほしいです。contourコマンドでヒストリがあるといいのですが・・・。 | ||
+ | |||
+ | DD | ||
+ | |||
+ | ===== 要望 : G1フィレットコマンド===== | ||
+ | |||
+ | G1フィレットコマンドにてV3ではコントロールポイント4つでしたがV4ではコントロールポイント3つです。 | ||
+ | |||
+ | マッチングをかけるときは4つのほうが使いやすいです。またフィレット作成時にこの数をユーザーが決められると | ||
+ | |||
+ | いいです。 | ||
+ | |||
+ | DD | ||
+ | |||
+ | ===== 要望 : 点群ファイル色情報の読込み===== | ||
+ | |||
+ | 点群ファイル(座標アスキー、xyzファイル等)に色情報が入っている場合、それを内部処理で読み込めるようになると助かります。 | ||
+ | |||
+ | ご検討下さい。 | ||
+ | |||
+ | AY | ||
+ | |||
+ | ===== 要望:コマンド”サーフェスをマッチング”にて連続性で接線を選んで実行した結果で、2次の面にもできるようにしていただきたい。===== | ||
+ | |||
+ | コマンド”サーフェスをマッチング”にて2枚の1次の平面に対して連続性を接線にして実行したとき結果が必ず3次の面になってしまいます。結果を2次の面にもできるように | ||
+ | 設定を増やしていただけないでしょうか。現状だとわざわざ”制御点を削除”して制御点を移動しています。 | ||
+ | |||
+ | よろしくお願いします。 | ||
+ | |||
+ | Yas.Takahashi | ||
+ | |||
+ | ===== 要望:ポリポイント===== | ||
+ | |||
+ | 隣り合う面の制御点の位置が完全に一致した2個以上の制御点を一つのオブジェクトとして選択できるように、ポリポイントのようなオブジェクト概念。 | ||
+ | 選択時、ポリポイントを一度だけクリックしただけで移動編集できると便利です。もちろん分解するとこの関係はバラバラの制御点として扱えるようになります。 | ||
+ | |||
+ | ご考慮いただけると幸いです。 | ||
+ | |||
+ | Yas.Takahashi | ||
+ | |||
+ | |||
+ | ===== 要望:面のどの部分が一様か非一様か色別表示===== | ||
+ | |||
+ | 作図した面のどの部分がノットベクトルが一様か非一様かがわかるグラフィックで色分け表示されるコマンド、または「高度な設定」で表示できる設定項目を作ってください。 | ||
+ | |||
+ | ご検討いただけましたらありがたいです。 | ||
+ | |||
+ | Yas.Takahashi | ||
+ | |||
+ | |||
+ | ===== 要望:選択した線または面の次数、制御点数、有理/ | ||
+ | |||
+ | 作図したオブジェクト(線または面)を一つ選択したとき、選択したオブジェクトの次数、制御点数、有理/ | ||
+ | 常に画面表示できる欄。 | ||
+ | |||
+ | 表示する情報はオブジェクトを編集加工する時、コマンドによっては作用が異なるので、事前に確かめることが多く、 | ||
+ | 現状では、毎回オブジェクトを選択したあと「詳細」をクリックして確かめています。 | ||
+ | |||
+ | 作業画面に常に表示されていてコマンド実行しながら確認できると便利です。 | ||
+ | |||
+ | ご考慮いただけると幸いです。 | ||
+ | |||
+ | Yas.Takahashi | ||
+ | |||
+ | |||
+ | ===== 要望:ワーキンググループ===== | ||
+ | |||
+ | ワーキンググループにて異なるファイルを読み込むとシェーディング設定により、再度計算が必要になります。 | ||
+ | |||
+ | そこでオプションで複数ファイルのシェーデング設定を同じにできるとありがたいです。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | |||
+ | ===== 要望:printコマンド===== | ||
+ | |||
+ | visibilityタブのtextのfilenameは非常に便利なのですが3dmファイルの時だけファイル名が記載できます。そこでIGESやstpファイルの時にもファイル名の印刷ができるといいです。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:DupEdgeコマンド===== | ||
+ | |||
+ | エッジ抽出にて面のエッジを選択すると外周すべて選択になります。(CATIAなどの他のCADのインポートにおおいです)これもチェーン選択でG0までと選択できたらいいのです。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:ドラッグ===== | ||
+ | |||
+ | 現状形状をドラッグして移動できますが意図しなく移動できるので、オプションにてドラック移動ができないようにできるといいです。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:ブレンドコマンド===== | ||
+ | |||
+ | ブレンドコマンドにて両側の強調係数のチェックボックスをONにしたときは、数字入力も自動で両方に反映されると便利です | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:Machコマンド===== | ||
+ | |||
+ | MachコマンドにてG2にて連続性をつけたらそのためこみ具合をスライダバーなどでコントロールできたら便利です。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:フィレットコマンド===== | ||
+ | |||
+ | フィレットコマンドにて線と面でフィレットをかけられたら便利です。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:Machコマンド===== | ||
+ | |||
+ | Machコマンドにて相手のコントロールポイントに一致するようなマッチングができたらいいです | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:BlendEdgeコマンド===== | ||
+ | |||
+ | BlendEdgeコマンドにてエッジ端末でサーフェイスを終わらせるオプションがあるといいです。そのときはトリム面ではないほうが扱いやすいです。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:splitコマンド===== | ||
+ | |||
+ | splitコマンドにてisoカーブできると基底状態のサーフェイスになりますが、任意のカーブできるとトリム面になります。 | ||
+ | |||
+ | 任意のカーブでもサーフェイスが基底状態になるといいです。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:ブレンドサーフェイス===== | ||
+ | |||
+ | ブレンドサーフェイスにてALTキーにて移動できるのはよいのですが、接続する端末と連続性をつけるようにスナップができるといいのですが。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:面同士の折れ===== | ||
+ | |||
+ | 面同士の折れを評価するのはゼブラですが、面同士の折れを法線角度にて数値で確認できるとよる正確な評価が可能ですが・・・・ | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:ExtrudeCrvTaperedコマンド===== | ||
+ | |||
+ | ExtrudeCrvTaperedコマンドにて面を押し出すのですが、そうすると面のコントロールポイント数が非常に多くなります。(400など) | ||
+ | |||
+ | 精度を保ったままコントロールポイント数を少なくできるといいのですが・・・・ | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:寸法コマンドのヒストリ ===== | ||
+ | |||
+ | 寸法コマンドにヒストリがあるといいです。カーブ間の角度やRを変更したときにダイレクトに寸法が変化するといいのですが・・・。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:マッチコマンド ===== | ||
+ | |||
+ | マッチコマンドにてマッチしたときにプレビューでコントロールポイントの表示/ | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:Leaderコマンド ===== | ||
+ | |||
+ | Leaderコマンドにて文字の位置を任意に決められるまたは、文字を線の上下などの配置設定などができると便利です。また文字の大きさの | ||
+ | |||
+ | 変更ができるとよいです。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:要素カラー ===== | ||
+ | |||
+ | 要素のカラーを特別なピッカーにて作成すると過去のカラーを呼び出すときに苦労します。 | ||
+ | |||
+ | 要素をピックしてそのカラーを次の選択要素に反映できるとありがたいです。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | |||
+ | ===== 要望:投影コマンド ===== | ||
+ | |||
+ | 平面などのサーフェイスにカーブを投影すると、コントロールポイント数が急激に増えるので | ||
+ | |||
+ | 元のコントロールポイント数を守って投影してくれるとよいです。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:トリムコマンド ===== | ||
+ | |||
+ | トリムコマンドにてサーフェイスのエッジを直接選択できたらありがたいです。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | |||
+ | ===== 要望:BlendEdgeコマンド ===== | ||
+ | |||
+ | BlendEdgeコマンドにて結合していない状態でも作成できるとありがたい。またはエッジ指定ならトリムしていない状態も | ||
+ | |||
+ | 選択項目にあるとありがたいです。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:グループ化したものから要素のコピー ===== | ||
+ | |||
+ | 例えばカーブ20本をグループ化したものの中からグループ状態を保ったまま、その中からカーブ1本のみ選択コピーできると | ||
+ | |||
+ | ありがたいです。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:Draftangleの時のDirコマンドの割り込み ===== | ||
+ | |||
+ | コマンドにてDraftangleの時のDirコマンドの割り込みを行い1枚の面の詳細なドラフト角度のチェックを行うのですが | ||
+ | |||
+ | そのときに面がハイライトできるとどの面をヒットしたのかわかりやすいです。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:BlendEdge ===== | ||
+ | |||
+ | コマンドpreview時にRを変更したらリアルタイムに描画できたらよりいいのですが | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:ロックや非表示のスワップ ===== | ||
+ | |||
+ | ロックや非表示のスワップ時にバックグランドの色を変更してほしい。表示、非表示どちらのviewかの区別がつくと | ||
+ | |||
+ | 便利です。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | |||
+ | ===== 要望:線種変更 ===== | ||
+ | |||
+ | 線種変更を行うときに名称ではなくハッチングのように画像で線種を選択できたら便利です。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:Rotate ===== | ||
+ | |||
+ | Rotateコマンドにてアイテム回転中に数値が画面上に表示されると非常にありがたいです。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:BlendEdge ===== | ||
+ | |||
+ | BlendEdgeのpreview時に割り込みでシェーデングにて確認できるとありがたいです。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:レイヤコマンド ===== | ||
+ | |||
+ | レイヤコマンドにてアクティブな状態(チェックボックスON)の時に表示非表示(電球マーク)ができるとありがたいです。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:フィレットコマンド ===== | ||
+ | |||
+ | フィレットコマンドにてG2、G3のオプションなども追加できるといいと思います。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:ExtendCrvOnSrfコマンド ===== | ||
+ | |||
+ | ExtendCrvOnSrfコマンドですが、V3の時はサーフェイス上でなくとも延長できたのですが | ||
+ | |||
+ | サーフェイス上のみのサポートになってしまいました(本来はこのほうが正しいのですが・・・・)。結構汎用性がありましたのでV3のような動作もできると | ||
+ | |||
+ | ありがたいです。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:ドラフト角度の最大最小 ===== | ||
+ | |||
+ | サーフェイスのドラフト角度の最大最小の表示ができるとありがたいです。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:投影時の進行状況 ===== | ||
+ | |||
+ | カーブをサーフェイスに投影時に数の多いカーブの投影をしているとき進行状況がわかるとありがたいです。 | ||
+ | |||
+ | V3では画面描画しておりました。プログレスバーでもOKですが・・・。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:拡張子.rhl ===== | ||
+ | |||
+ | データ作成時に拡張子.rhlが作成されているのですが作業フォルダにあるのですが | ||
+ | |||
+ | 作らない方法などないでしょうか? | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:Draw Wiresオプション ===== | ||
+ | |||
+ | shade時のオプションでDraw Wiresがありますが、ONにすると形状に隠れているはずのワイヤーも表示されてしまいます。 | ||
+ | |||
+ | V3では隠れていたのですが・・・・。直りますか? | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:print display ===== | ||
+ | |||
+ | 線幅の表示はprint displayではないと表示できなが通常ウインドウでも線幅が表示できるとありがたいです。 | ||
+ | |||
+ | print displayですと色も変更しないといけないで使いにくいのですが・・・・。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:HELP ===== | ||
+ | |||
+ | V4ではコマンドが増えて非常によいのですが、HELPで該当コマンドを探すのに苦労します。 | ||
+ | |||
+ | そこでコマンド起動時にF1などを押すと該当コマンドHELPが立ち上がったりすると便利です。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:座標系 ===== | ||
+ | |||
+ | 座標系でZ軸方向の表示が可能になったのですが、X Y Zの文字も表示できると非常に見やすいのですが・・・ | ||
+ | |||
+ | または、任意の文字を座標に表示できてもいいと思います。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:レイヤのフォントについて ===== | ||
+ | |||
+ | レイヤの文字の大きさを変更できませんか?V4ではV3より小さく見にくいので・・・・ | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:Printについて ===== | ||
+ | |||
+ | Print機能ですがV3のボーナスツールのようにアートボードは動かずに中のモデルだけ動いたり拡大縮小ができると | ||
+ | |||
+ | 配置印刷しやすいです。今は回転を行うとアートボードも動くので固定できるとありがたいです。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:平面上でのゼブラ - 開発チームに伝えました。===== | ||
+ | |||
+ | 平面を作成してゼブラを当てると平面の分割角度の変更をしてもゼブラが面の途中で折れます。 | ||
+ | |||
+ | 通常は直線の縞が見られるのですが・・・・曲率のある面などでは正しく表示できているのですが・・・・。 | ||
+ | |||
+ | 正しいゼブラ表示にしていただけるとありがたいです。 | ||
+ | |||
+ | FF | ||
+ | |||
+ | ===== 要望:サーフェスのエッジをSplitEdgeしたデータを消さないでほしい- 下のメッセージをご覧ください。===== | ||
+ | |||
+ | サーフェスのエッジをSplitEdgeした後、サーフェスの制御点を移動またはMatchSrfするとSplitEdgeしたデータが | ||
+ | |||
+ | 無くなります。できればこのSplitEdgeしたデータをキープできると使いやすいのですが。 | ||
+ | |||
+ | ご考慮いただけると幸いです。 | ||
+ | |||
+ | Yas.Takahashi | ||
+ | |||
+ | Message_From_McNeel: | ||
+ | |||
+ | |||
+ | ===== 要望:トレランス内でRebuild - 開発チームに伝えました。===== | ||
+ | |||
+ | もちろん作図されるオブジェクトは非有理で最小の制御点数。 | ||
+ | |||
+ | ご考慮いただけると幸いです。 | ||
+ | |||
+ | Yas.Takahashi | ||
+ | |||
+ | |||
+ | Message_From_PascalGolay: | ||
+ | |||
+ | Message_From_Yas.Takahashi: | ||
+ | |||
+ | Message_From_Yas.Takahashi: | ||
+ | |||
+ | ===== 要望:中心点を求めるコマンド - 開発チームに伝えました。===== | ||
+ | |||
+ | 非有理の2次元のラインをトレランス内での変化であるなら中心点を求められるコマンド | ||
+ | |||
+ | ご考慮いただけると幸いです。 | ||
+ | |||
+ | Yas.Takahashi | ||
+ | |||
+ | Message_From_PascalGolay: | ||
+ | |||
+ | Message_From_Yas.Takahashi: | ||
+ | |||
+ | |||
+ | ===== 要望:有理のオブジェクト(線と面)を選択してくれるコマンド - 開発チームに伝えました。===== | ||
+ | |||
+ | ご考慮いただけると幸いです。 | ||
+ | |||
+ | Yas.Takahashi | ||
+ | |||
+ | Message_From_PascalGolay: | ||
+ | |||
+ | Message_From_Yas.Takahashi: | ||
+ | |||
+ | ===== 要望:ゼブラ表示時の面の選択 - 開発チームに伝えました。===== | ||
+ | |||
+ | ゼブラ表示時の面の選択ができるといいです。V3では可能だったんですが。 | ||
+ | |||
+ | ZZZ | ||
+ | |||
+ | |||
+ | ===== 要望:MatchSrfのオプションに追加して欲しいもの2 - 開発チームに伝えました。===== | ||
+ | |||
+ | 現在MatchSrfコマンドは面のエッジの長さに対して実行するコマンドです。 | ||
+ | |||
+ | それとは異なり | ||
+ | |||
+ | 面A(次数3制御点4)、面B(次数3制御点6)のエッジを制御点同士でMatchSrfできるように機能を加えていただけないでしょうか。 | ||
+ | |||
+ | コマンドの実行結果は面Aに対して面Bがピッタリ繋がるのではなく面Bの制御点が2つフリーで4つは面Aの制御点と一緒に | ||
+ | |||
+ | なるコマンド。 | ||
+ | |||
+ | よろしくお願いします。 | ||
+ | |||
+ | Yas.Takahashi | ||
+ | |||
+ | Message_From_PascalGolay: | ||
+ | |||
+ | |||
+ | Message_From_Yas.Takahashi: | ||
+ | |||
+ | |||
+ | |||
+ | ===== 要望:面が持つISOカーブとエッジが交わる点の選択 - 開発チームに伝えました。===== | ||
+ | |||
+ | UV方向次数3、制御点はUVとも4つの面、デフォルトの表示ではISOカーブはUV共に一本です。 | ||
+ | |||
+ | この面のエッジとISOカーブが交わるところを選択できるオブジェクトスナップを作っていただけないでしょうか。 | ||
+ | |||
+ | MatchSrfを多用してモデリングするときに便利なので。 | ||
+ | |||
+ | 考慮していただけると幸いです。 | ||
+ | |||
+ | Yas.Takahashi | ||
+ | |||
+ | Message_From_PascalGolay: | ||
+ | |||
+ | Message_From_Yas.Takahashi: | ||
+ | |||
+ | ===== 要望:選択したサーフェースのエッジ全てをMergeEdgeしてくれるコマンド - 開発チームに伝えました。===== | ||
+ | |||
+ | ご考慮いただけると幸いです。 | ||
+ | |||
+ | Yas.Takahashi | ||
+ | |||
+ | Message_From_PascalGolay: | ||
+ | |||
+ | |||
+ | |||
+ | ===== ブレンドサーフェイスの曲率表示 - 開発チームに伝えました。===== | ||
+ | |||
+ | |||
+ | ブレンドサーフェイス作成時にコマンド実行中に曲率表示できるといいです。またブレンドサーフェイスにて | ||
+ | |||
+ | ブレンド位置を自由に変更できるといいです。(ドラックしてサーフェイスの面上の任意の位置に移動できるということです) | ||
+ | |||
+ | |||
+ | ===== 不具合:renderでのカーブの表示 - 下のメッセージをご覧ください。===== | ||
+ | |||
+ | renderでのカーブの表示ができません。shadeなどはちゃんとオプションでON/OFFできるのですが・・・。 | ||
+ | |||
+ | from T | ||
+ | |||
+ | Message_From_Yas.Takahashi: | ||
+ | |||
+ | Message_From_ZZZ: | ||
+ | |||
+ | Message_From_McNeel: | ||
+ | |||
+ | Message_From_ZZZ: | ||
+ | |||
+ | Message_From_ZZZ: | ||
+ | |||
+ | Message_From_Yas.Takahashi: | ||
+ | |||
+ | ===== 提案:アイソカーブUVに異なった" | ||
+ | |||
+ | Ver4で、Rhinoオプションの高度な設定の各設定内のサーフェスアイソカーブの設定で、”指定されたUVの色を使用”にて | ||
+ | アイソカーブにUV異なった色を割り当てることができ、大変便利になりました。 | ||
+ | |||
+ | しかし様々な色のサーフェースが表示されている時、サーフェースの色は違うのにアイソカーブが一緒の色になってしまい | ||
+ | 見やすくありません。 | ||
+ | |||
+ | 提案なのですが、サーフェースに割り当てられた色を、サーフェースエッジの設定に有るような”減色%: | ||
+ | 見やすくなると思います。また、減色%だけでなく増色%の範囲を取り入れた" | ||
+ | |||
+ | ご考慮いただけると幸いです。 | ||
+ | |||
+ | Yas.Takahashi | ||
+ | |||
+ | |||
+ | ===== 要望:ビューポートタイトルに、、、 - 開発チームに伝えました。===== | ||
+ | |||
+ | Ver4で高度な設定表示をカスタマイズし多種設定できるようになりました。 | ||
+ | 何種類かオリジナル設定を作ったのですが、今どの設定表示なのか確認するのにビュータイトルを右クリックしないとわからない状態です。 | ||
+ | |||
+ | できればビュータイトルに設定表示の仮番号または仮のアルファベット文字(名前だとスペースが足りないので)または、異なった色などで | ||
+ | |||
+ | 表示されていると便利だと思うのですが。 | ||
+ | |||
+ | 例)4_Top, | ||
+ | |||
+ | よろしくお願いします。 | ||
+ | |||
+ | Yas.Takahashi | ||
+ | |||
+ | ===== 不具合?:V4SR1 Matchについて - 開発チームに伝えました。===== | ||
+ | |||
+ | 以前のバージョンだとサーフェスのエッジを選択してMatchができたのですが、今回のバージョンではできなくなったのでしょうか? | ||
+ | |||
+ | よろしくお願いします。 | ||
+ | |||
+ | Yas.Takahashi | ||
+ | |||
+ | ===== 要望:MatchSrfのオプションに追加して欲しいもの - 開発チームに伝えました。===== | ||
+ | |||
+ | MatchSrfのオプションに「一番近い点でエッジをマッチング」がありますがこれと似ていて、変形させる面エッジの角(両端)の制御点は合わせる | ||
+ | 面エッジの一番近くの点で、その他の制御点は、合わせる面エッジを先ほどの一番近くの点間でSplitEdgeした(できればコマンド実行中のみ)エッジに | ||
+ | |||
+ | 「自動」のオプション設定でマッチングできるオプション設定です。 | ||
+ | または、MatchSrfとは別のコマンドとして。 | ||
+ | |||
+ | よろしくお願いします。 | ||
+ | |||
+ | Yas.Takahashi | ||
+ | |||
+ | ===== 要望:V4 Extend曲線延長について - 開発チームに伝えました。===== | ||
+ | |||
+ | Extend曲線延長を使用して | ||
+ | |||
+ | 曲線の延長は出来ますが、マイナス数値入力を許し曲線の短縮が出来て欲しいです。 | ||
+ | |||
+ | ご検討お願い致します。 | ||
+ | |||
+ | |||
+ | ===== 不具合?:V4 UnrollSrf展開サーフェスについて - 開発チームに伝えました。下のメッセージもご覧ください。===== | ||
+ | |||
+ | |||
+ | ---- | ||
+ | UnrollSrf展開サーフェスコマンドを使用して | ||
+ | |||
+ | 展開すると同時選択された展開元サーフェス上の曲線の位置がずれます。 | ||
+ | |||
+ | また、分解オプションで「いいえ」を選んだ時、展開結合されたサーフェスのつなぎ目がずれる場合が有ります。 | ||
+ | |||
+ | ご検討お願い致します。 | ||
+ | |||
+ | as | ||
+ | |||
+ | Message_From_McNeel: | ||
+ | |||
+ | |||
+ | ===== 要望:V4 寸法オプションについて - 開発チームに伝えました。===== | ||
+ | |||
+ | 2次元図面作成ツールとしての寸法の作成オプションを増やして欲しい。 | ||
+ | |||
+ | たとえば、円弧の寸法を作成するときの数値の位置や角度の指示など、矢じりの開き具合の角度など | ||
+ | |||
+ | 通常の2次元CADと同程度の編集機能(寸法表示の仕方)がないとせっかく増えた機能なのに通常使用には使えないと思います。ご検討お願い致します。 | ||
+ | |||
+ | ===== 要望:コマンドライン上で計算を - 開発チームに伝えました。===== | ||
+ | |||
+ | 数値入力の際、簡単な計算もできるようにしてもらいたいです。 | ||
+ | |||
+ | +-×÷程度の簡単なモノでいいので、ご検討お願い致します。 | ||
+ | |||
+ | ===== 要望:Fillet Edge - 開発チームに伝えました。===== | ||
+ | |||
+ | ・3方向から交差するエッジ(例:立方体の1つの頂点からの3つのエッジ)に・対して、 | ||
+ | 同じ半径のフィレットを同時にかけた場合は交差部分は球面になりますが、 | ||
+ | |||
+ | 1本のエッジを先にかけ、残りの2本をかけた場合は球面が出ずオーバーフローします。 | ||
+ | |||
+ | >Failure in building rails or surfaces. | ||
+ | 後からかけるフィレットの半径が大きい場合は物理的に無理ですが、 | ||
+ | |||
+ | 同じ場合にエラー無く球面で出てほしいです。 | ||
+ | |||
+ | 御検討頂ければ幸いです。 | ||
+ | |||
+ | Posted by kira | ||
+ | |||
+ | ===== 要望:V4 断面コマンド - 開発チームに伝えました。===== | ||
+ | |||
+ | 20mmピッチなどで切るコマンドcontourにて作成されたライン色を元のオブジェクトの色にして断面が作成されるとありがたいです。 | ||
+ | |||
+ | オプションで色無しなどと選べるとなお良いと思います。 | ||
+ | |||
+ | as | ||
+ | |||
+ | ===== 要望:V4 線の太さの表示 - 開発チームに伝えました。下のメッセージもご覧ください。===== | ||
+ | |||
+ | 線の太さですが印刷プレビューでは表示されるのですが、モデリングviewにて太さの表示がダイレクトに反映されると | ||
+ | |||
+ | モデリング上便利なんですが・・・・。今後V4の正式版では反映できるのでしょうか? | ||
+ | |||
+ | as | ||
+ | |||
+ | Message_From_McNeel: | ||
+ | |||
+ | ===== 要望:角度付きシルエット曲線 - 開発チームに伝えました。===== | ||
+ | |||
+ | Silhouetteコマンドに角度のオプションを追加して、ThinkDesignにあるようなサーフェスから、 | ||
+ | |||
+ | 指定した角度のシルエット曲線を取り出せるようにしてほしい。できればRhinoScriptにもそのMethodを追加してほしい。 | ||
+ | |||
+ | ===== 要望:Point to evaluateについて - 開発チームに伝えました。===== | ||
+ | |||
+ | Point to evaluateについて実行するとpoint in world coordinates = 0.000, | ||
+ | |||
+ | as | ||
+ | |||
+ | ===== 要望:X軸線、Y軸線 - 開発チームに伝えました。===== | ||
+ | |||
+ | X軸線、Y軸線は片側(x> | ||
+ | |||
+ | M Matsumura | ||
+ | |||
+ | ===== 要望 : 投影でplaneに投影- 開発チームに伝えました。===== | ||
+ | |||
+ | 投影コマンドでplaneに対しても適応できるとありがたいです。 | ||
+ | |||
+ | as | ||
+ | |||
+ | > **Suggestion: | ||
+ | |||
+ | ===== 要望 : Illustrator形式でクリップボードに貼付け - 開発チームに伝えました。===== | ||
+ | |||
+ | 最近、Illustratorで絵を描く仕事が多いのですが、Rhinoでラインを描く事になれてしまったらIlustratorは使いにくくて | ||
+ | |||
+ | しょうがないです。かといってエクスポート・インポートも面倒なのでRhinoから直接コピー・ペーストが出来たら便利だなー | ||
+ | |||
+ | と思います。 | ||
+ | |||
+ | D-Vis | ||
+ | |||
+ | ===== 不具合? : RSSの取得===== | ||
+ | |||
+ | 何処に書けばいいのか分からなかったのでここへ書込んでおきます。 | ||
+ | |||
+ | このwikiのRSSを取得しようとするとエラーが出てます。 | ||
+ | |||
+ | Server Error in '/' | ||
+ | kitta | ||
+ | |||
+ | Message_From_McNeel: | ||
+ | |||
+ | |||