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+ | ====== TxTemplate Plug-in Page ====== | ||
+ | |||
+ | > **Summary: | ||
+ | |||
+ | \\ | ||
+ | |||
+ | =====What is TxTemplate? | ||
+ | TxTemplate is an image based unwrapper for meshes (or a RenderMesh) with UV-texture coordinates. TxTemplate creates accurate drawing templates or UV-masks with a layered texture including transparency. This plug-in unwraps the UV-coordinates identical to the UnwrapRenderMesh and [[labs: | ||
+ | |||
+ | The TxTemplate UI looks like this: | ||
+ | |||
+ | {{http:// | ||
+ | |||
+ | Once you´ve clicked on the show button, you can see the output window and save the image: | ||
+ | |||
+ | {{http:// | ||
+ | |||
+ | |||
+ | =====Download===== | ||
+ | |||
+ | //This software is provided as is. The author accepts no liability or responsibility for damages in any form, regardless of cause. By using this software, you agree to the terms stated here and within the accompanying documentation.// | ||
+ | |||
+ | [[http:// | ||
+ | |||
+ | \\ | ||
+ | |||
+ | =====Requirements===== | ||
+ | |||
+ | To install and run the TxTemplate plug-in, the following items are required: | ||
+ | |||
+ | - Rhinoceros 4.0 SR7 or 5 (WIP) \\ | ||
+ | - Internet Explorer 7 or 8 (32-bit) \\ | ||
+ | - RhPicture plug-in | ||
+ | |||
+ | |||
+ | |||
+ | It is necessary to have the RhPicture plug-in | ||
+ | |||
+ | \\ | ||
+ | |||
+ | =====Installation===== | ||
+ | |||
+ | Download and extract the TxTemplate.rhp plug-in file anywhere, e.g. into your Rhinoceros 4.0 plug-ins directory. | ||
+ | |||
+ | 1. Open Rhino, install the TxTemplate.rhp plug-in through the Plugin Manager \\ | ||
+ | 2. Select a mesh or rendermesh \\ | ||
+ | 3. Type **TxTemplate** into the commandline to start | ||
+ | |||
+ | \\ | ||
+ | |||
+ | ---- | ||
+ | \\ | ||
+ | |||
+ | ===== Example files===== | ||
+ | [[http:// | ||
+ | |||
+ | \\ | ||
+ | |||
+ | =====Tips===== | ||
+ | |||
+ | TxTemplate draws UV maps containing all mesh information in the same order as shown in the user interface. The more elements drawn, the longer it takes to generate the UV map. For larger meshes above 20,000 faces, we recommend you enable only drawing of mesh borders and use a transparent background. | ||
+ | |||
+ | - To restore user interface default settings, use the R-key. \\ | ||
+ | - Use the S-key or Enter to show the image. \\ | ||
+ | - Use the F-key to quickly save the image to a file. \\ | ||
+ | - TxTemplate works best with packed texture coordinates. | ||
+ | |||
+ | \\ | ||
+ | |||
+ | =====Known issues===== | ||
+ | |||
+ | - Can draw overlaps if the mesh texture coordinates overlap (e.g. with unpacked texture coordinates or texture projections). \\ | ||
+ | - Can create blank images if the texture coordinates are not within a range between 0 and 1. | ||
+ | |||
+ | \\ | ||
+ | |||
+ | **Important: | ||
+ | |||
+ | \\ | ||
+ | |||
+ | ---- | ||
+ | \\ | ||
+ | |||
+ | Go back to [[people: | ||
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