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rhino:5:video:troubleshooting:slowrenderingmode [2022/02/03]
maryfugier [Power Draw]
rhino:5:video:troubleshooting:slowrenderingmode [2022/02/03]
maryfugier [File Analysis]
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 Getting us a model is the best way for us to know where the bottlenecks are.  Getting us a model is the best way for us to know where the bottlenecks are. 
-You can submit a model for testing to tech support [[https://www.rhino3d.com/upload|here]]. (Fill out the comment field in detail so we know what issue you are having and what version of Rhino you are using. Incomplete information can result in a delayed response from technical support.)+You can submit a model for testing to tech support [[https://www.rhino3d.com/upload|here]]. 
 +\\ 
 +//(Fill out the comment field in the upload with all the details, so we know what issue you are having and what version of Rhino you are using. Incomplete information can result in a delayed response from technical support.)//
  
 For example, if you are getting 3 fps Rendered mode result and a Shaded mode yields ~50 fps, that does seem concerning. For example, if you are getting 3 fps Rendered mode result and a Shaded mode yields ~50 fps, that does seem concerning.
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 ==== File Analysis ==== ==== File Analysis ====
  
-If you file appears to be well organized in terms of “objects” and “layers”, and there are no kind of bad objects or excessive usage of blocks, and if ther ewere no immediate or obvious problems found with the content of your file when performing basic display operations, the display performance may still seem to be sub-par.+If you file appears to be well organized in terms of “objects” and “layers”, and there are no kind of bad objects or excessive usage of blocks, and if there are no immediate or obvious problems found with the content of your file when performing basic display operations, the display performance may still seem to be sub-par.
    
 Also keep the overall number of objects in the scene as low as possible and not excessive  so the object management overhead is not the bottle neck.  Also keep the overall number of objects in the scene as low as possible and not excessive  so the object management overhead is not the bottle neck. 
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 TwinMotion and similar products are only interested in **two things**; TwinMotion and similar products are only interested in **two things**;
   - Polygons    - Polygons 
-  - the color of said polygons. +  - The color of said polygons. 
 Once they have all of the information for all of the polygons, there are all kinds of optimizations that can be made. Once they have all of the information for all of the polygons, there are all kinds of optimizations that can be made.
    
rhino/5/video/troubleshooting/slowrenderingmode.txt · Last modified: 2022/02/03 by maryfugier