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+ | ======Using Rhino with Rendering, Animation, and Modeling Programs====== | ||
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+ | >Tips, tricks, and advice for using Rhino in conjunction with rendering, animation, and modeling programs | ||
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+ | **Note:** //The applications are in alphabetical order.// | ||
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+ | =====3DS Max===== | ||
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+ | **Question: | ||
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+ | **Answer 1:** Use nPower RhinoToMax. This is a Max plug-in, and allows Max to read Rhino files directly. [MALaFon 2005-11-22] | ||
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+ | **Answer 2:** Have you tried the AutoCAD dwg format? It's very well imported in Max. You can have the layer structure and also you can use 3D curve as Pipe! [SkySurfer 2007-07-18] | ||
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+ | **Note:** //It would be helpful here (or somewhere on this wiki) to list the import and export formats supported by Rhino.// | ||
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+ | **Answer:** I've found the OBJ format to be the best way to carry Rhino files into Max. | ||
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+ | =====Bongo===== | ||
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+ | **Question: | ||
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+ | **Answer:** Donavan, I recommend posting questions like this to the Rhino newsgroup. (There is a link on http:// | ||
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+ | =====Cinema4D===== | ||
+ | I use the dxf export from Rhino to C4D and it works great. 2004 Natural, with a tweek or two and it's perfect. Preserves Layers and Colors. | ||
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+ | PS, it was a pain doing it over and over to determine which version and settings to use. [Larry - 2005-11-29] | ||
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+ | =====Kerkythea===== | ||
+ | Free renderer. | ||
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+ | There is discussion in forums is about supporting 3DM format for import: http:// | ||
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+ | It seems like a lot of members deal with architecture. | ||
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+ | For now, exporting to .3DS seems the best way to deal with it. | ||
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+ | =====Maxwell Render===== | ||
+ | **Question: | ||
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+ | **Answer:** The easiest workflow is using the Rhino 4 plug-inat. This plug-in is perfectly integrated. [Wabi 2007-08-29] | ||
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