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+ | ====== Render plugin information for Rhino4 ====== | ||
+ | |||
+ | > **Summary: | ||
+ | |||
+ | =====Rendering===== | ||
+ | |||
+ | Rendering is the process of creating two dimensional images from three dimensional models. This is a very broad definition, but the field is such an extensive one that it would be hard to narrow it down. Rendering typically comes in several flavours that might blend together at the edges, some render plugins only implement a single type, others aspire to be paradigm-independent. | ||
+ | |||
+ | \\ | ||
+ | |||
+ | There is a lot of information available on all the render plugins, usually through sites maintained by the companies that develop them, but also through user-controlled domains. This page does not aim to make a comparison, it simply lists the available products and provides links for those who want to know more. | ||
+ | |||
+ | \\ | ||
+ | |||
+ | | [[#Back to top]]| | ||
+ | |||
+ | ---- | ||
+ | \\ | ||
+ | =====The list===== | ||
+ | The following is a list of render-plugins that will be soon or already are available for Rhino4. | ||
+ | |||
+ | \\ | ||
+ | |||
+ | |Name|Developer|Price|Special features| | ||
+ | | | | | | | ||
+ | |[[#Rhino Viewport]] | [[http:// | ||
+ | |[[#Rhino Renderer]] | [[http:// | ||
+ | |[[# | ||
+ | |[[# | ||
+ | |[[# | ||
+ | |[[# | ||
+ | |[[# | ||
+ | |[[# | ||
+ | |Indigo Render | ||
+ | |Fry Render | ||
+ | |[[# | ||
+ | |[[# | ||
+ | | Render engines that run through [[# | ||
+ | |Air | [[http:// | ||
+ | |3Delight | ||
+ | |Aqsis | ||
+ | |Photorealistic Renderman |[[https:// | ||
+ | |Render Dot C | [[http:// | ||
+ | |Pixie | ||
+ | |||
+ | \\ | ||
+ | |||
+ | | ||
+ | |||
+ | |||
+ | | [[#Back to top]]| | ||
+ | |||
+ | ---- | ||
+ | |||
+ | \\ | ||
+ | \\ | ||
+ | |||
+ | =====Rhino Viewport (Real time display)===== | ||
+ | |||
+ | Rhino is a 3D modeler and it thus has to display its geometry on the screen. According to the definition at the top of this page that qualifies the viewports as a render-platform. The rendering in this case is a real-time process. The viewport pipeline in Rhino supports standard 3D working modes such as wireframe, shaded and analytical modes. | ||
+ | |||
+ | \\ | ||
+ | |||
+ | {{: | ||
+ | |||
+ | \\ | ||
+ | |||
+ | The real-time renderer is under continuous development and proposed features for Rhino4 include [[http:// | ||
+ | |||
+ | \\ | ||
+ | |||
+ | | [[#Back to top]]| | ||
+ | |||
+ | ---- | ||
+ | |||
+ | \\ | ||
+ | \\ | ||
+ | |||
+ | =====Rhino Renderer===== | ||
+ | |||
+ | Every version of Rhino ships with a native render engine which is available to all users. Rhino 3.0 was shipped with a stripped down version of Flamingo 1.1 and Rhino 4.0 has an all new Toucan-based engine. It supports all aspects of the native Rhino material (textures, emapping, bump, highlights etc.) and it is capable of high anti-aliasing and shadows. | ||
+ | |||
+ | \\ | ||
+ | |||
+ | {{: | ||
+ | |||
+ | \\ | ||
+ | |||
+ | | [[#Back to top]]| | ||
+ | |||
+ | ---- | ||
+ | |||
+ | \\ | ||
+ | \\ | ||
+ | |||
+ | =====Toucan===== | ||
+ | |||
+ | " | ||
+ | |||
+ | \\ | ||
+ | |||
+ | {{: | ||
+ | |||
+ | \\ | ||
+ | |||
+ | | [[#Back to top]]| | ||
+ | |||
+ | ---- | ||
+ | |||
+ | \\ | ||
+ | \\ | ||
+ | |||
+ | =====Flamingo===== | ||
+ | |||
+ | [[http:// | ||
+ | |||
+ | Flamingo (perhaps due to lack of competition) supports a much wider range of users including [[http:// | ||
+ | |||
+ | \\ | ||
+ | |||
+ | {{: | ||
+ | |||
+ | [[http:// | ||
+ | |||
+ | \\ | ||
+ | |||
+ | | [[#Back to top]]| | ||
+ | |||
+ | ---- | ||
+ | |||
+ | \\ | ||
+ | \\ | ||
+ | |||
+ | =====VRay===== | ||
+ | |||
+ | ... infos under construction. | ||
+ | |||
+ | \\ | ||
+ | |||
+ | Full integrated modern render engine. Plugin is hard tested and improved for daily use. Released since summer 2006. Demo available. | ||
+ | |||
+ | More infos at [[http:// | ||
+ | |||
+ | \\ | ||
+ | |||
+ | {{: | ||
+ | |||
+ | \\ | ||
+ | |||
+ | Features of Vray: | ||
+ | |||
+ | * Full global illumination support based on various methods | ||
+ | * Material editor with unlimited layers | ||
+ | * HDRI environments, | ||
+ | * Rhino lights supported | ||
+ | * different camera modes (spherical, 360° panorama, cylindrical, | ||
+ | * ready for animation per Bongo or Rhino script | ||
+ | * enhanced Depth of Field with camera effects like Bokeh | ||
+ | * transparency mapping (good for Billboard and low poly trees), Decals | ||
+ | * SSS | ||
+ | * Caustic | ||
+ | * anisotropic reflections (brush metal effect) | ||
+ | * ... physical sky and physical camera in work | ||
+ | |||
+ | \\ | ||
+ | |||
+ | | [[#Back to top]]| | ||
+ | |||
+ | ---- | ||
+ | |||
+ | \\ | ||
+ | \\ | ||
+ | |||
+ | =====Brazil===== | ||
+ | |||
+ | [[BrazilHome|Brazil]] is one of the worlds best render platforms and it is used extensively in high-end professional environments. The product itself is developed by [[http:// | ||
+ | |||
+ | \\ | ||
+ | |||
+ | {{: | ||
+ | |||
+ | \\ | ||
+ | |||
+ | Among the features of Brazil that you will not find in many other engines for Rhino are: | ||
+ | |||
+ | * Full global illumination support | ||
+ | * Physical simulation of light and materials | ||
+ | * Non-photorealistic shaders for toon and schematic effects | ||
+ | * Over and undersampling | ||
+ | * Intuitive material hierarchies | ||
+ | * In fact, many more can be found [[http:// | ||
+ | |||
+ | \\ | ||
+ | |||
+ | {{: | ||
+ | |||
+ | \\ | ||
+ | |||
+ | | [[#Back to top]]| | ||
+ | |||
+ | ---- | ||
+ | |||
+ | \\ | ||
+ | \\ | ||
+ | |||
+ | =====Maxwell===== | ||
+ | Maxwell Render™ is a new render engine based on the physics of real light. Its algorithms and equations reproduce the behavior of light in a completely accurate way. | ||
+ | |||
+ | All of the elements in Maxwell, such as light sets, physical materials and cameras, are entirely based on physically accurate models. So, Maxwell support emitter materials, but not native Rhino lights. For example, if a spot light is needed, then a model of a spot with emitter and reflector must be created. The natural vignetting of the physical camera (like a pinhole camera) can not be enabled. Lens distortion effects are not supported. | ||
+ | |||
+ | Maxwell Render™ can fully capture all light interactions between all elements in a scene no matter how complex they are. | ||
+ | |||
+ | All parameters in Maxwell use real-world units. You don’t need to learn strange concepts, set a long list of uncertain parameters or “launch photons” anymore. With Maxwell, just pick a 100-watt incandescent lamp or a marble material from the material gallery, and that’s all. Render times are dependent from the amount of indirect light. So interior renderings need much more time (several hours) than exterior or studio setups. | ||
+ | |||
+ | [[http:// | ||
+ | |||
+ | It's recommended to use the plugin as exporter to the Maxwell Studio application and to setup materials and camera there. The direct use of the plugin is very limited (beta version like). | ||
+ | |||
+ | \\ | ||
+ | |||
+ | (example rendered per 3DSMax - fog effect per postwork) | ||
+ | {{http:// | ||
+ | |||
+ | \\ | ||
+ | |||
+ | (rhino/ | ||
+ | {{http:// | ||
+ | |||
+ | \\ | ||
+ | \\ | ||
+ | |||
+ | | [[#Back to top]]| | ||
+ | |||
+ | ---- | ||
+ | |||
+ | \\ | ||
+ | \\ | ||
+ | |||
+ | =====RhinoMan===== | ||
+ | RhinoMan is a Rhino rendering plug-in that provides a graphical user interface for several RenderMan compliant rendering applications. You can render directly from Rhino without exporting to another application. " | ||
+ | |||
+ | \\ | ||
+ | |||
+ | {{http:// | ||
+ | **Rendering by Clement Greiner. Features depth of field and [[rhino: | ||
+ | |||
+ | \\ | ||
+ | |||
+ | There are several RenderMan compliant rendering applications developed by different vendors, some are free and some are not and all have different capabilities. | ||
+ | |||
+ | \\ | ||
+ | |||
+ | Highlighted features available in RhinoMan: | ||
+ | |||
+ | * Full global illumination support including: Monte Carlo Irradiance, ambient occlusion, and raytraced caustics (when used with AIR, PrMan, 3Delight) | ||
+ | * Programmable shading language | ||
+ | * Background rendering (work while rendering finishes in background) | ||
+ | * Multiprocessor rendering support | ||
+ | * True displacement, | ||
+ | * Toon and hidden-line rendering support | ||
+ | * Depth of Field | ||
+ | * Renders NURBS surfaces, curves, points, meshes, or Rhino render meshes. | ||
+ | |||
+ | \\ | ||
+ | |||
+ | The Rhino3 version has been available for a couple years and the Rhino4 version will be available soon. | ||
+ | |||
+ | |||
+ | |||
+ | | [[#Back to top]]| | ||
+ | |||
+ | ---- | ||
+ | |||
+ | \\ | ||
+ | \\ | ||
+ | |||
+ | =====Penguin===== | ||
+ | |||
+ | [[http:// | ||
+ | |||
+ | Penguin is a conceptual, sketch and cartoon, non-photometric scan line renderer for creating stylized images of your models. | ||
+ | |||
+ | \\ | ||
+ | |||
+ | {{: | ||
+ | |||
+ | \\ | ||
+ | |||
+ | You can download Penguin last version and evaluation versions [[http:// | ||
+ | |||
+ | \\ | ||
+ | |||
+ | | [[#Back to top]]| | ||
+ | |||
+ | ---- | ||
+ | |||
+ | [[# | ||
+ | |||
+ | |||
+ | |||
+ | |||