This shows you the differences between two versions of the page.
|
rhino:cage [2015/09/14] |
rhino:cage [2020/08/14] (current) |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== Cagedit Tools Overview ====== | ||
| + | |||
| + | |||
| + | CageEdit is a tool that allows deformation of complex geometry using relatively simple controls. Smoothly deforming complex objects is difficult to do using point manipulation of the objects themselves- if the objects are polysurfaces, | ||
| + | |||
| + | |||
| + | 1. The CageEdit command allows you to create a ' | ||
| + | |||
| + | |||
| + | 2. The Cage command creates a 3d [[rhino: | ||
| + | |||
| + | 3. Options for cage editing: | ||
| + | |||
| + | * PreserveStructure=Yes/ | ||
| + | * Yes keeps the edited object structure-degree and point count. | ||
| + | * No refits the objects- this is a better bet if there are joined trimmed surfaces involved or if the objects are too simple in structure to accommodate much distortion. | ||
| + | * Deformation=Fast/ | ||
| + | * Region to edit < | ||
| + | * Global is the way cage has always worked before- deformation is throughout the 3d space. | ||
| + | * Local- you get to set a region from the controller that is deformed, then a falloff distance from the region to the rest of space. | ||
| + | * Other- you get to draw a box, cylinder or sphere as the volume | ||
| + | With these options it is possible for example to use a large cage object to control a small volume within the objects to be edited. | ||
| + | |||
| + | 4. Ancillary cagey commands: | ||
| + | |||
| + | * SelCaptives | ||
| + | * SelControls | ||
| + | * ReleaseFromCage | ||
| + | * Explode (makes a controlling object back into a regular piece of geometry) | ||
| + | |||
| + | At some point ChangeDegree and InsertKnot will become available for control objects. | ||
| + | |||
| + | |||
| + | |||