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rhino:cage [2015/09/14] |
rhino:cage [2020/08/14] (current) |
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+ | ====== Cagedit Tools Overview ====== | ||
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+ | CageEdit is a tool that allows deformation of complex geometry using relatively simple controls. Smoothly deforming complex objects is difficult to do using point manipulation of the objects themselves- if the objects are polysurfaces, | ||
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+ | 1. The CageEdit command allows you to create a ' | ||
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+ | 2. The Cage command creates a 3d [[rhino: | ||
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+ | 3. Options for cage editing: | ||
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+ | * PreserveStructure=Yes/ | ||
+ | * Yes keeps the edited object structure-degree and point count. | ||
+ | * No refits the objects- this is a better bet if there are joined trimmed surfaces involved or if the objects are too simple in structure to accommodate much distortion. | ||
+ | * Deformation=Fast/ | ||
+ | * Region to edit < | ||
+ | * Global is the way cage has always worked before- deformation is throughout the 3d space. | ||
+ | * Local- you get to set a region from the controller that is deformed, then a falloff distance from the region to the rest of space. | ||
+ | * Other- you get to draw a box, cylinder or sphere as the volume | ||
+ | With these options it is possible for example to use a large cage object to control a small volume within the objects to be edited. | ||
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+ | 4. Ancillary cagey commands: | ||
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+ | * SelCaptives | ||
+ | * SelControls | ||
+ | * ReleaseFromCage | ||
+ | * Explode (makes a controlling object back into a regular piece of geometry) | ||
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+ | At some point ChangeDegree and InsertKnot will become available for control objects. | ||
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