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rhino:farfromorigin [2016/04/25] |
rhino:farfromorigin [2020/08/14] (current) |
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| + | ====== Objects Too Far From the World Origin====== | ||
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| + | Objects that are extremely far (millions of units) from the world origin suffer from display and precision problems due to the polygon mesh vertex locations being represented by a single precision number. This affects the appearance of shading and rendering and the appearance of polygon mesh objects. | ||
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| + | One solution to this problem is to [[http:// | ||
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| + | - Make a copy of the original model. You now have the **// | ||
| + | - In the **// | ||
| + | - Build your new geometry in the **// | ||
| + | - Use the **Insert** command to insert the **// | ||
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| + | This linked block can be updated in the **// | ||
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| + | The **// | ||
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| + | Thanks to Mike La Fon for outlining this process on the Rhino newsgroup. | ||
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