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rhino:lightdomes [2015/09/14] |
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| + | ====== Helpful stuff about using lightdomes ====== | ||
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| + | **In the following where I mention ' | ||
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| + | When using lightdomes its important to remember why you are using them... the idea is to simulate ambient light so the first thing you should do is make sure Flamingo' | ||
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| + | The image above is lit with a single point light with soft shadows. | ||
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| + | In an outdoor scene (speaking architecturally) you will most likely have ambient lighting and some direct lighting - for example the sun. When setting up your scene start with the lightdome. | ||
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| + | Once you are happy with this introduce your point light. | ||
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| + | Render up the image again and see the effect. | ||
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| + | If you are still getting burnout at this point you need to adjust the colour of the directlight. | ||
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| + | The image above is lit with a single direct source (pointlight) along with a lightdome to fill in the ambient lighting. | ||
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| + | When working with direct lighting and lightdomes the effect of artifacts can be greatly reduced. | ||
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| + | Again apologies for the image quality I will work on getting something that looks better as soon as I can!! | ||
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| + | **Source Radius :** | ||
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| + | My understanding of this is quite simply the ' | ||
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| + | [[rhino: | ||
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| + | ---- | ||
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| + | **Keith Wilkinson** | ||
| + | [[http:// | ||
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