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rhino:make2dtips [2016/03/14] |
rhino:make2dtips [2020/08/14] (current) |
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+ | ====== How to Get Make2D to Perform Better ====== | ||
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+ | **Make2D** is one of Rhino' | ||
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+ | * **Make2D** doesn' | ||
+ | * **Hide** all objects that are already completely hidden behind others in the scene. | ||
+ | * **Hide** (or simplify) objects with a lot of detail that will be tiny in the Make2D (for example screw threads). | ||
+ | * **Join** all **surfaces** into polysurfaces as much as possible. Everywhere surface edges are concurrent, Rhino has to calculate two edges instead of one. See if there are overlaps. | ||
+ | * **Hide** all **curves** if possible. They take longer to calculate. | ||
+ | * Check for bad objects (**SelBadObjects**) and fix if necessary! | ||
+ | * If possible, ensure that the geometry included in the Make2D stays inside (does not touch) the view border at all. (This might be impossible for interiors.) | ||
+ | * Lowering the **absolute unit tolerance** by an order of magnitude (for example from .001 to .01) helps tremendously. Just remember that your resulting Make2D drawing will not be any more accurate than that. Also don't forget to set it back to the original tolerance later. | ||
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+ | And... | ||
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+ | * A 64-bit system with as much RAM as you can manage and a multi-core processor will allow you to do a Make2D working in the background. | ||
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+ | Compiled by Mitch 8.02.09 | ||
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