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+ | ====== Using Rhino in with 2D Image, Illustration, | ||
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+ | >Rhino Terrain Surface from image using Heightfield and Bump Texture Tools and GIMP, CGSD | ||
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+ | The Rhino feature that I have been working with the most is the Heightfield map generator command. | ||
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+ | It took me a while to figure out that this command is not best used with just a bitmap image taken with a digital camera. I learned that making a real heightmap (I used the shape-from-shading filter in GIMP) and saving it as a bitmap is the way to go. | ||
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+ | When the real heightmap of the image is imported into Rhino 3.0 and the Heightfield from image command is used on that, the result is a detailed and accurate [[rhino: | ||
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+ | Just a bit of Gaussian blur of the image before using it in Rhino 3.0 helps smooth out the few rough edges. | ||
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+ | I recently uncovered a better heightmap maker than GIMP. It is a Photoshop plug-in from CGSD that is part of their Bump Texture Tools package. It is called //Shape from Shading//. | ||
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+ | The CGSD package also includes a stereo image inverter. | ||
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+ | The GIMP program makes heightmaps OK but GIMP's shape from shadow filter was written for a satellite, and that won't help most of you. | ||
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+ | The CGSD plug-in for Photoshop is much more general in its application. See this site: www.cgsd.com/ | ||
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+ | Another good preprocessing program is the shadow reduction filter plug-in for Photoshop, [[http:// | ||
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+ | This works well on the original image before converting it to a heightmap with the CGSD filter shape from shading. | ||
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+ | When you use these two preprocessing filters, the level of detail in terrain maps generated with your Heightfield command is infinitely better than just using a regular digital camera photo image without any preprocessing. | ||
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+ | [[revans_01420@yahoo.com|--Richard ' | ||
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