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rhino:slow_network_save [2020/10/21] dalelear |
rhino:slow_network_save [2021/02/24] (current) brian |
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This information might help your IT department tune your server settings. | This information might help your IT department tune your server settings. | ||
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- | * By default, Rhino saves files by using fwrite() to send 64KB chunks to disk. When a file contains large objects (big meshes, big polysurfaces, | + | |
+ | - Run the **SetArchiveMemoryBufferSize** command | ||
+ | - Set the size to 32000. | ||
+ | - Try saving again. | ||
+ | - // | ||
- | If none of this helps, please | + | If none of this helps: |
+ | Please | ||
- The information from Rhino main menu > Help > System information. | - The information from Rhino main menu > Help > System information. | ||
- | - Network server | + | |
- | - List any virus checking software | + | |
- | - Find a file that saves fast to a local disk and saves slow to a network disk. Determine the size of that file and create a Rhino file of the same size containing only lines (use array to make thousands of lines from one). See if the lines file also saves slowly. (Saving the lines file sends thousands of small chunks to the server with very few seek operations. Knowing the results of the lines test lets us either focus on or rule out newtwork | + | - Network server file system information. |
+ | - Network server | ||
+ | - Any special network settings you are using (encryption, | ||
+ | - Find a Rhino 3dm file that saves fast locally | ||