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+ | ====== How to Get Soft GI Lighting Using Lightdomes in Flamingo====== | ||
+ | Check out the formatting tips on the right for help formatting and making links. | ||
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+ | **Rendering with lightdomes** | ||
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+ | There has been a lot asked and shown on the Flamingo Newsgroup about lightdomes. | ||
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+ | **Soft GI lighting using lightdomes** | ||
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+ | First, all comments below relate to lightdomes using point lights. | ||
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+ | One of the big problems with lightdomes is shadow artifacts. | ||
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+ | For me a more successful route is to use **Source Radius**. | ||
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+ | **How to do it** | ||
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+ | Insert a lightdome by whichever means you usually do it -- David Rutten' | ||
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+ | Select the lightdome and go to **Properties** Under **Source Radius** enter the value you have just measured. | ||
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+ | You can leave your samples pretty low (5 works fine, though you could try it lower..). They jitter at about 20. | ||
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+ | Although you can still see some artifacts their effect is greatly reduced. | ||
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+ | Don't expect it to work in miraculously quick times - it won't. Lightdomes never do, but it will be quicker than trying to render with a lightdome with 200 lights in it. | ||
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+ | ---- | ||
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+ | **Addendum** | ||
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+ | Use this technique with very few point lights to achieve more even lighting. | ||
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