The following is a list of topics that will be discussed during the course.
A welcome from McNeel North America
ART and ARTC requirements
New Rhino licensing tools
Level I and II basic courses
One on one training versus class training. Getting to know your pupils.
Class setup (windows / Mac)
Level I training: the most important one. A good start for an excellent user.
Why Rhino. Where the program sits in a project’s workflow.
Interface basics for the end user.
Precision modeling.
Making good curves.
More complex Curve handling.
Keeping your project under control: layers organizations and templates.
Surfaces in Rhino.
“Solids” how to use in a NURBS environment.
Surfacing tools. Which ones and in what sequence.
Meshing for visualization versus meshing for Rapid Prototyping.
Present a Helpful Level I course: Make simple but controlled objects.
Boolean explained. What could go wrong.
NetworkSrf a close look and caveat.
Surfacing in depth (Level II). Comparing different techniques.
The Approach to Modeling: How do objects made with different techniques compare? Advanced ways to analyze objects.
Fillets
Annotations and Layouts
Section Tools: Clipping Sections and Clipping Drawings
UDT
Implicit History
From Implicit to Explicit History aka Grasshopper
While we do not require our ARTs to have a specific knowledge in Grasshopper or any other programming language, it would be good to provide the end users a minimal information about what Grasshopper is.