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rhino:cameramanipulation [2015/09/14]
127.0.0.1 external edit
rhino:cameramanipulation [2016/05/11] (current)
sandy
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-====== Keyboard and mouse combinations to get the camera where you want it ======+======Keyboard and Mouse Combinations======
  
 +>​Keyboard and mouse combinations to get the camera where you want it
  
  
-The **Camera** command (keyboard shortcut **F6**) will let you Show/Hide the camera in your viewports 
  
-=====Abbreviations:​=====+The **Camera** command (keyboard shortcut **F6**) will let you Show/Hide the camera in your viewports. 
 + 
 +====Abbreviations:​====
   * RMB = Right Mouse Button   * RMB = Right Mouse Button
   * MMW = Middle Mouse Wheel   * MMW = Middle Mouse Wheel
  
  
-======Moving the camera======+=====Moving the camera=====
  
-=====Tumble around target=====+====Tumble around target====
 {{:​legacy:​en:​tumble.gif}} {{:​legacy:​en:​tumble.gif}}
 RMB or arrow keys RMB or arrow keys
  
-  * To "break" ​a orthogonal view (such as your standard Top, Front, Right, etc.) and enter a tumble, use Ctrl + Shift + RMB.+  * To break a orthogonal view (such as your standard Top, Front, Right, etc.) and enter a tumble, use Ctrl + Shift + RMB.
  
-=====Pan moving camera and target=====+====Pan moving camera and target====
 {{:​legacy:​en:​pan-wt.gif}} {{:​legacy:​en:​pan-wt.gif}}
 Shift + RMB Shift + RMB
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   * In orthogonal views, RMB alone will do this.   * In orthogonal views, RMB alone will do this.
  
-=====Pan with camera remaining stationary, target moving=====+====Pan with camera remaining stationary, target moving====
 {{:​legacy:​en:​pan.gif}} {{:​legacy:​en:​pan.gif}}
 Ctrl + Alt + RMB Ctrl + Alt + RMB
  
-=====Tilt (Dutch)(Roll?​) Camera - Revolve camera about axis=====+====Tilt (Dutch)(Roll?​) Camera - Revolve camera about axis====
 {{:​legacy:​en:​dutch.gif}} {{:​legacy:​en:​dutch.gif}}
 Shift + Alt + RMB Shift + Alt + RMB
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 ---- ----
  
-======Zooming======+=====Zooming=====
  
-=====Zoom - Keeping target in the same plane=====+====Zoom - Keeping target in the same plane====
  Note: The target will not stay in the exact location. It will stay in the same plane perpendicular to the camera. However, its position on that plane will change depending on where the cursor is located during the zoom.  Note: The target will not stay in the exact location. It will stay in the same plane perpendicular to the camera. However, its position on that plane will change depending on where the cursor is located during the zoom.
 +
 +\\
 +
 {{:​legacy:​en:​zoom-nt.gif}} {{:​legacy:​en:​zoom-nt.gif}}
  
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   * If you are using this method in a perspective viewport, you will find that as you zoom further and further in, you will eventually run into your target, which gives the appearance of not being able to zoom in any further. To correct this use [[rhino:​placetarget|Place Target]].   * If you are using this method in a perspective viewport, you will find that as you zoom further and further in, you will eventually run into your target, which gives the appearance of not being able to zoom in any further. To correct this use [[rhino:​placetarget|Place Target]].
  
-=====Zoom - Moving the target with camera=====+====Zoom - Moving the target with camera====
 {{:​legacy:​en:​zoom-wt.gif}} {{:​legacy:​en:​zoom-wt.gif}}
 +
 +\\
 +
 Rhino V3 Rhino V3
  
rhino/cameramanipulation.txt · Last modified: 2016/05/11 by sandy