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rhino:fileexchange [2016/05/13] |
rhino:fileexchange [2020/08/14] (current) |
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+ | ====== File Exchange to and from Rhino====== | ||
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+ | > | ||
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+ | **Note:** These are in alphabetical order. | ||
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+ | =====Information about file types===== | ||
+ | **3ds** | ||
+ | * Why do objects render black when I import the 3ds file? | ||
+ | * This has nothing to do with the normals, and everything to do with the vertex order used to construct each polygon...Rhino uses a counter-clockwise (CCW) order to determine how to draw individual polygons. Yet, in this case, it appears these polygons are all over the map. Unifying the normals doesn' | ||
+ | **DXF/DWG** | ||
+ | * Make sure you have the hotfixes applied to RH3.0 in order to use the lastest improvements in DXF/DWG I/O! | ||
+ | * DWG and DXF files use a right-handed, | ||
+ | **IGES** | ||
+ | * [[rhino: | ||
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+ | **Max** | ||
+ | * As far as we can tell, nothing short of 3DS Max itself will read/write Max files. Some info about this from Okino: To read/write .max files we must run PolyTrans directly inside 3DS Max itself. This is because we need to have 3DS Max evaluate its //stack// of plug-in modules that operate on the base mesh. The evaluated output mesh is then sent to PolyTrans. Vice versa, we need to gain access to the core of 3DS MAX to import data from PolyTrans and save it to the 3DS Max internal database. | ||
+ | * Rhino3DMaxTools - script-based tools for data exchange between Rhino and 3DMax. This version supports camera export from Rhino to Max and import still and animated cameras to Rhino. | ||
+ | **OBJ** | ||
+ | **STEP** | ||
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+ | \\ | ||
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+ | =====File format translators===== | ||
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+ | **Concepts Unlimited** | ||
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+ | * **Comment: | ||
+ | * **Comment: | ||
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+ | **Datakit** | ||
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+ | * **Comment: | ||
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+ | **Okino Polytrans** | ||
+ | **PS-Exchange from Delcam** | ||
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+ | * **Comment: | ||
+ | * **Comment: | ||
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