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rhino:slowcursor [2015/11/20]
sandy
rhino:slowcursor [2016/01/11] (current)
sandy
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 ====== Rhino 4.0 Slow or Stuck Cursor Movement ====== ====== Rhino 4.0 Slow or Stuck Cursor Movement ======
-> **Products:​** //Rhino 4.0 with some Nvidia ​and ATI cards, usually older ones. The same card may react differently on different computers.//​ +> **Products:​** //Rhino 4.0 with some NVIDIA ​and ATI cards, usually older ones. The same card may react differently on different computers.//​ 
-> **Problem:​** //Cursor slow or "jumpy" ​- does not keep up with mouse movement. Described as being "stuck in the mud."//​+> **Problem:​** //Cursor slow or jumpy - does not keep up with the mouse movement. Described as being "stuck in the mud."//​
  
 =====Solution===== =====Solution=====
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 If it is ATI, pick [[http://​ati.de/​support/​driver.html|here]]. If it is ATI, pick [[http://​ati.de/​support/​driver.html|here]].
  
-===2. Set OpenGL Pipeline to Windows===+===2. Set OpenGL Pipeline to Windows.===
 Tools->​Options->​Appearance->​Advanced Display->​Wireframe->​Other Settings. Tools->​Options->​Appearance->​Advanced Display->​Wireframe->​Other Settings.
  
-In the dialog on the right, under Pipeline ​Controls, set the list control to Windows, not [[rhino:​opengl|OpenGL]].+In the dialog on the right, under Pipeline ​controls, set the list control to Windows, not [[rhino:​opengl|OpenGL]].
  
 Changing wireframe implementation to Windows does usually help in wireframe mode when a computer has this display problem (especially for older computers with underpowered video cards.) Changing wireframe implementation to Windows does usually help in wireframe mode when a computer has this display problem (especially for older computers with underpowered video cards.)
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 In the dialog on the right, check **Use accelerated hardware modes** and **Do not use OpenGL for drawing feedback items**. In the dialog on the right, check **Use accelerated hardware modes** and **Do not use OpenGL for drawing feedback items**.
  
-This can cause some minor side effects ​in some cases like things not being redrawn instantly.+In some cases, this causes ​some minor side effects like things not being redrawn instantly.
  
 {{:​legacy:​en:​opengl-setting2.jpg}} {{:​legacy:​en:​opengl-setting2.jpg}}
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 > **Note:** //This is NVIDIA'​s driver so the location of this option may change. Please direct any question about locating Vertical Sync to NVIDIA.// > **Note:** //This is NVIDIA'​s driver so the location of this option may change. Please direct any question about locating Vertical Sync to NVIDIA.//
  
-> **Comments:​** //Item #2 - Changing wireframe implementation to Windows does usually help in wireframe mode when a computer is exhibiting the above display problem (the cursor feels and moves like it's stuck in mud), especially for older computers with underpowered video cards.  ​BUT, it does nothing for you when you are in shaded modes, as you are 100% in [[rhino:​opengl|OpenGL]] there, including curve display (unless you are using DirectX). ​ Item #3 is important. ​ It can cause some minor side effects in some cases like things not being redrawn instantly (i.e. a blank space when a floating toolbar is closed). ​ [Mitch 17.05.07]//+> **Comments:​** //Item #2 - Changing wireframe implementation to Windows does usually help in wireframe mode when a computer is exhibiting the above display problem (the cursor feels and moves like it's stuck in mud), especially for older computers with underpowered video cards.  ​But, it does nothing for you when you are in shaded modes, as you are 100% in [[rhino:​opengl|OpenGL]] there, including curve display (unless you are using DirectX). ​ Item #3 is important. ​ It can cause some minor side effects in some cases like things not being redrawn instantly (i.e. a blank space when a floating toolbar is closed). ​ [Mitch 17.05.07]//
  
  
rhino/slowcursor.txt · Last modified: 2016/01/11 by sandy