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Training for new ARTs - North American Region

North American Region Including United States (except FL, GA, NC, and SC), Canada, Australia and New Zealand.

See ART details here.

When

  • Mon, Nov 9, 2020 9:00 AM - 12:30 PM PST
  • Tue, Nov 10, 2020 9:00 AM - 12:30 PM PST
  • Wed, Nov 11, 2020 9:00 AM - 12:30 PM PST
  • Thu, Nov 12, 2020 9:00 AM - 12:30 PM PST
  • Fri, Nov 13, 2020 9:00 AM - 12:30 PM PST

Where

Due to COVID restrictions and precautions for both travel and social distancing, this class will be online.

Classroom

Each student will require a Windows laptop with Rhino 6 for Windows or the current shipping Rhino. Rhino for Windows will be used in the training. Rhino for Mac will be discussed.

Goal:

This course will concentrate on how to teach Rhino. How to make users more successful in a short time and without the pain of trial and error. We will not cover in detail each part of Rhino, still the Level I and II guides will be the main reference.

Content:

The following is a list of topics that will be discussed during the course.

  • A welcome from McNeel North America
  • ART and ARTC requirements
  • New Rhino licensing tools
  • Level I and II basic courses
  • One on one training versus class training. Getting to know your pupils.
  • Class setup (windows / Mac)
  • Level I training: the most important one. A good start for an excellent user.
  • Why Rhino. Where the program sits in a project’s workflow.
  • Interface basics for the end user.
  • Precision modeling.
  • Making good curves.
  • More complex Curve handling.
  • Keeping your project under control: layers organizations and templates.
  • Surfaces in Rhino.
  • “Solids” how to use in a NURBS environment.
  • Surfacing tools. Which ones and in what sequence.
  • Meshing for visualization versus meshing for Rapid Prototyping.
  • Present a Helpful Level I course: Make simple but controlled objects.
  • Boolean explained. What could go wrong.
  • NetworkSrf a close look and caveat.
  • Surfacing in depth (Level II). Comparing different techniques.
  • The Approach to Modeling: How do objects made with different techniques compare? Advanced ways to analyze objects.
  • Fillets
  • Annotations and Layouts
  • UDT
  • Implicit History
  • From Implicit to Explicit History aka Grasshopper
  • While we do not require our ARTs to have a specific knowledge in Grasshopper or any other programming language, it would be good to provide the end users a minimal information about what Grasshopper is.

Questions? Email Mary Ann Fugier, McNeel Training and Tech Support.

Link back to ART NA.

rhino/training_program_na_region/art_class_outline_na.1602700674.txt.gz · Last modified: 2020/10/14 by maryfugier