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Training for new ARTs - North American Region

North American Region Including United States (except FL, GA, NC, and SC), Canada, Australia and New Zealand.

See ART details here.


  • Mon, Nov 9, 2020 9:00 AM - 12:30 PM PST
  • Tue, Nov 10, 2020 9:00 AM - 12:30 PM PST
  • Wed, Nov 11, 2020 9:00 AM - 12:30 PM PST
  • Thu, Nov 12, 2020 9:00 AM - 12:30 PM PST
  • Fri, Nov 13, 2020 9:00 AM - 12:30 PM PST


Due to COVID restrictions and precautions for both travel and social distancing, this class will be online.


Each student will require a Windows laptop with Rhino 6 for Windows or the current shipping Rhino. Rhino for Windows will be used in the training. Rhino for Mac will be discussed.


This course will concentrate on how to teach Rhino. How to make users more successful in a short time and without the pain of trial and error. We will not cover in detail each part of Rhino, still the Level I and II guides will be the main reference.


The following is a list of topics that will be discussed during the course.

  • A welcome from McNeel North America
  • ART and ARTC requirements
  • New Rhino licensing tools
  • Level I and II basic courses
  • One on one training versus class training. Getting to know your pupils.
  • Class setup (windows / Mac)
  • Level I training: the most important one. A good start for an excellent user.
  • Why Rhino. Where the program sits in a project’s workflow.
  • Interface basics for the end user.
  • Precision modeling.
  • Making good curves.
  • More complex Curve handling.
  • Keeping your project under control: layers organizations and templates.
  • Surfaces in Rhino.
  • “Solids” how to use in a NURBS environment.
  • Surfacing tools. Which ones and in what sequence.
  • Meshing for visualization versus meshing for Rapid Prototyping.
  • Present a Helpful Level I course: Make simple but controlled objects.
  • Boolean explained. What could go wrong.
  • NetworkSrf a close look and caveat.
  • Surfacing in depth (Level II). Comparing different techniques.
  • The Approach to Modeling: How do objects made with different techniques compare? Advanced ways to analyze objects.
  • Fillets
  • Annotations and Layouts
  • UDT
  • Implicit History
  • From Implicit to Explicit History aka Grasshopper
  • While we do not require our ARTs to have a specific knowledge in Grasshopper or any other programming language, it would be good to provide the end users a minimal information about what Grasshopper is.

Questions? Email Mary Ann Fugier, McNeel Training and Tech Support.

Link back to ART NA.

rhino/training_program_na_region/art_class_outline_na.txt · Last modified: 2020/10/14 by maryfugier