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Real-time Rendering in Rhino

Summary: Rhino has advanced real-time rendering in both Rhino 6 and 7. Here is what you need to know to use it.

Contents

Overview

Rhino includes advanced real-time rendering modes. Use these modes to create quick, high quality renderings for design presentation. For a basic understanding of real-time rendering in Rhino watch this video (3 minutes):

Setting up a rendering

Setting up a rendering To get started, setting up a rendering is the first step. Here, Kyle covers basic material creation and assignment, the first step in any rendering.
(11 minutes)
Capturing on the screen Once the display looks good, using Rhino capture tools to create images for client presentations.
(2 minutes)

Additional rendering settings

Many settings can be changed to improve the rendering. Take a tour through some of the settings beyond the defaults.

Materials and Mapping

Details on material libraries, making new materials and mapping materials.

Find Materials A video on finding the basic material libraries that come with Rhino and how to use them. Vanessa Steeg also looks at the basics of editing materials.
(10 minutes)
Assign Materials In this video, learn how to access and use the Rhino 6 for Windows material library. Brian James also explains the details about texture mapping, default settings and mapping customization.
(14 minutes)

Environment

If you do not like the reflections or would like to see the model in a different scene, change the environment.

Change the environment Change the reflections and the overall look of the rendering by using one of the many Rhino lighting environments.
(2 minutes)

Ground plane

Rhino's new ground plane features can create a good base to build your rendering from.

Add a material to the ground plane Edit the ground plane in Rhino to improve the foundation of your rendering.
(2 minutes)

Snapshots

Use Snapshots to assemble the model Snapshots allow multiple views and model configurations to be saved for future reference. Use snapshots to create multiple graphical presentations of the same model.
(6 minutes)

Saving an image from the display modes

Capturing on the screen Once the display looks good, use Rhino's capture tools to create images for client presentations.
(2 minutes)

Decals

Decals are textures and images placed on the model in a specific location. Kyle covers both basic and intermediate ways of using decals on the model.

 Get started using decals in Rhino 6 Get started using decals to place images and textures in very specific places on the model. A great way to paint certain parts of a model.
(5 minutes)
 Use the advanced decal engine in Rhino Learn how to manage multiple decals on multiple objects in this presentation about Rhino tools.
(7 minutes)

Raytrace Mode

Beyond Rhino render display mode is the new raytrace display mode. This is a new interactive raytrace mode in the viewport.

 Use the new advanced raytrace engine in Rhino 6 Kyle covers the new raytrace display mode and how to get the most out of this new raytrace render mode.
(8 minutes)
 Focal blur in the new advanced raytrace engine in Rhino 6 Focal blur can be used to add depth and realism to the raytrace view renderings. Learn how best to use this new feature.
(2 minutes)
 Raytrace mode may need a quick edit to the glass Raytrace display mode in Rhino may require a change in the glass material. Here is a quick way to change the glass to look great.
(1 minute)
 Raytrace mode system settings Raytrace display mode also can be configured to take advantage of advanced hardware. See this video on how to change the raytrace display mode default.
(1 minute)
ko/rhino/6/rendering/realtime.txt · Last modified: 2021/06/11 by heeyoung