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Rhino for Mac (in development)

Rhino for Mac HomeRhino for Mac Home

You are invited to participate in the development. We are very interested in your feedback. Please post your feedback here.

Download the current work-in-progress (WIP) version. (It is free, for now.)

Rhino for Mac is nearly production ready.

  • Features we are still working on for the first version:
    • Import and/or export for a few file formats
    • User interface polish
    • Localization Proper translation for all supported languages
    • Documentation and tutorials
  • These features will NOT be in the first version. ← Important
    • Grasshopper
    • Layouts
    • Worksessions
    • SolidWorks file import
    • GHS support
    • KML, WMF, ZPR, and SCN file I/O
    • Third-party Plug-ins

A new WIP build will be available every week or two. Each build will run for about 60 days.

Getting Started

“Welcome to Rhinoceros for Mac” Webinar


Kyle Houchens of The Outside Digital Design introduces you to the basics of modeling in Rhino for Mac. |Kyle will show you how to design and model a water bottle completely in Rhino for Mac. Rhino tips and tricks will be covered throughout the presentation. Presentation is followed by general discussion of what is Rhino for Mac and comments from Lead MacRhino developer, Marlin Prowell. To watch full screen, click here: Welcome to Rhinoceros for Mac|

System Requirements

  • 64-bit Core 2 Duo Intel processors or later
  • OS X 10.8.5, or any version of OS X 10.9. Bugs in earlier versions 10.8 could cause problems in Rhino so the latest version of 10.8 is required.
  • 4 GB RAM (more is recommended)
  • A multiple-button mouse (a scroll wheel is recommended)
  • The SpaceNavigator is supported. (The driver from 3DConnexion is required.)
Not Supported Hardware
  • OS X 10.7 or earlier versions
  • The Spaceball and SpaceExplorer



Download the current work-in-progress (WIP) version. (It is free, for now.)

rhino/mac/home.txt · Last modified: 2015/01/09 by scottd